Difference between revisions of "Cauterize Wounds"
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Latest revision as of 20:07, 11 April 2023
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Cauterize Wounds
Maneuver
- Requires a bleeding body part
Maneuver
Type
No Target
Range
1
Energy
2
Cooldown
1
- Requires a bleeding body part
Stops all Bleedings and removes the effect of Gaping Wound.
Worsens the condition of every affected body part by 5%.
Grants +10% Pain and +30% Bleed Resistance for 240 turns for each stopped Bleeding.
While affected by "Vigor" reduces Pain from stopped Bleedings to +5%.
Worsens the condition of every affected body part by 5%.
Grants +10% Pain and +30% Bleed Resistance for 240 turns for each stopped Bleeding.
While affected by "Vigor" reduces Pain from stopped Bleedings to +5%.
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