Difference between revisions of "Striker Stance"
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Striker Stance
Stance
- Requires a two-handed mace
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Revision as of 21:54, 11 April 2023
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Stance
14
12 
Type
No Target
- Requires a two-handed mace
Activates "Striker Stance" for 8 turns:
+5% Crit Chance
+10% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks.
Only one Stance effect can be active at a time.
If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy.
+5% Crit Chance
+10% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks.
Only one Stance effect can be active at a time.
If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy.
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13
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