Difference between revisions of "Taking Aim"
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Taking Aim
Maneuver
Modified by: Strength, Agility, Perception
- Requires a ranged weapon and ammunition
Show formulasHide formulas
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Latest revision as of 21:57, 11 April 2023
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Maneuver
4
1 


Type
No Target
Modified by: Strength, Agility, Perception
- Requires a ranged weapon and ammunition
Activates "Taking Aim" for 1 turn:
+59% Accuracy
+10% Weapon Damage
+1 Range
For each enemy within 4 tiles additionally grants the effect:
+30% Knockback Chance
+30% Immobilization Chance
+30% Stagger Chance
The bonus to Accuracy depends on the number of Ability Points invested into this tree.
Removes the effect if not equipped with a ranged weapon.
+59% Accuracy
+10% Weapon Damage
+1 Range
For each enemy within 4 tiles additionally grants the effect:
+30% Knockback Chance
+30% Immobilization Chance
+30% Stagger Chance
The bonus to Accuracy depends on the number of Ability Points invested into this tree.
Removes the effect if not equipped with a ranged weapon.
Activates "Taking Aim" for 1 turn:
+(59 + AP)% Accuracy
+(PRC)% Weapon Damage
+1 Range
For each enemy within 4 tiles additionally grants the effect:
+(3 * STR)% Knockback Chance
+(3 * AGL)% Immobilization Chance
+(3 * PRC)% Stagger Chance
The bonus to Accuracy depends on the number of Ability Points invested into this tree.
Removes the effect if not equipped with a ranged weapon.
+(59 + AP)% Accuracy
+(PRC)% Weapon Damage
+1 Range
For each enemy within 4 tiles additionally grants the effect:
+(3 * STR)% Knockback Chance
+(3 * AGL)% Immobilization Chance
+(3 * PRC)% Stagger Chance
The bonus to Accuracy depends on the number of Ability Points invested into this tree.
Removes the effect if not equipped with a ranged weapon.
Show formulasHide formulas
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.1.0
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