Difference between revisions of "Right on Target"

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* The bonuses to Weaponry skills are always active. '''One-handed weapon with your second slot empty''' condition only applies to the list of bonuses below that condition.
* The bonuses to Attack skills are always active. '''One-handed weapon with your second slot empty''' condition only applies to the list of bonuses below it.
* The bonuses to Weaponry skills apply to all skills that perform an attack with your equipped weapon. This means:
 
** [[Shield Bash]] and [[Breakthrough]] are unaffected, despite belonging to the Weaponry skills category.
** [[Seize the Initiative]], [[Finisher]], [[Sudden Lunge]], [[Flurry of Strikes]], [[Enough for Everyone]] and [[Whirlwind]] are affected by this bonus, despite belonging to the Utility skills category.
* It is currently unknown if the bonuses apply to skills that perform automatic attacks.<br>These include: [[Keeping Distance]], [[Forceful Slam]]'s second hit, [[Striker Stance]] hit when Mighty Swing is active, [[Determination]], [[Peacemaker]] and [[Dual Wielding Training]].


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[[Category:Skills]]</noinclude>

Revision as of 05:30, 20 January 2024


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Right on Target
Right on Target
Passive
Grants all Attack skills +3% Accuracy, -3% Fumble Chance, and +3% Crit Chance.

If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:

+2% Main Hand Efficiency
+5% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-10% Skills Energy Cost

The bonus to Main Hand Efficiency depends on the number of Ability Points invested into Weaponry trees.

Show formulas
  • The bonuses to Attack skills are always active. One-handed weapon with your second slot empty condition only applies to the list of bonuses below it.


Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.1.19