Right on Target

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Right on Target
Right on Target
Passive
Grants all Attack skills +3% Accuracy, -3% Fumble Chance, and +3% Crit Chance.

If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:

+2% Main Hand Efficiency
+5% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-5% Abilities Energy Cost

The bonus to Main Hand Efficiency depends on the number of learned Weaponry abilities.
Grants all Attack skills +3% Accuracy, -3% Fumble Chance, and +3% Crit Chance.

If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:

+(2 + WPN_SKL)% Main Hand Efficiency
+(0.5 * AGL)% Weapon Damage
+(0.5 * STR)% Armor Penetration
-(0.5 * PRC)% Fumble Chance
-(0.5 * VIT)% Damage Taken
-(0.5 * WIL)% Abilities Energy Cost

The bonus to Main Hand Efficiency depends on the number of learned Weaponry abilities.

To unlock this ability, read the corresponding Treatise, reach level 10 or put at least 8 points in the following attributes: AGL or PRC.

Show formulasHide formulas
  • Unlocked by reading Warfare Treatise II
  • If equipped with a one-handed melee weapon while your second slot is empty condition only applies to the list of bonuses below it.
    • These bonuses can be seen in the character window, and apply to Basic Attacks, Counters and Skills, but only if the equipped weapon is a Sword, Axe, Mace or Dagger.
      Torch, Crowbar or Hunting Net won't work.
  • The bonuses to Attack skills are always active, but cannot be seen in the character window, because they only apply to Skills, not Basic Attacks and Counters.
    • Bonuses to Attack skills apply to these skills:
Skill Name Skill Tree
Battering Ram Armored Combat
Unyielding Defense Armored Combat
Sudden Lunge Athletics
Execution Axes
Cut Through Axes
Mutilating Lunge Axes
Deadly Trick Daggers
Coup de Grace Daggers
Double Lunge Daggers
Gaping Wound Daggers
Whirlwind Dual Wielding
Enough for Everyone Dual Wielding
Flurry of Strikes Dual Wielding
Knock Out Maces
Onslaught Maces
Armor Break Maces
Long Shot Ranged Weapons
Headshot Ranged Weapons
Hunter's Mark Ranged Weapons
Startling Volley Ranged Weapons
Distracting Shot Ranged Weapons
Shield Bash Shields
Skill Name Skill Tree
Determination Spears
Regroup Spears
Impaling Lunge Spears
Nail Down Spears
Peacemaker Staves
Hail of Blows Staves
Step Aside! Staves
Onrush Swords
Cleave Swords
Keeping Distance Swords
Make Space Two-Handed Axes
Reign in Blood Two-Handed Axes
Hooking Chop Two-Handed Axes
Dismember Two-Handed Axes
Forceful Slam Two-Handed Maces
Skull Crusher Two-Handed Maces
Unstoppable Force Two-Handed Maces
Arc Cleave Two-Handed Swords
Heroic Charge Two-Handed Swords
Hewing Strike Two-Handed Swords
Finisher Warfare
Seize the Initiative Warfare
  • Due to how Battering Ram calculates its Accuracy, Fumble, Armor Pen and Damage and the subsequent order of calculations, bonuses to Attack skills are fully applied, but from the list of 1H bonuses only Abilities Energy Cost is applied.
  • Shield Bash is currently considered a Maneuver, not an Attack skill, so bonuses applying to it might be a bug.


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14