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Passive
Grants all Attack skills +3% Accuracy, -3% Fumble Chance, and +3% Crit Chance.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+2% Main Hand Efficiency
+5% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-5% Abilities Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry abilities.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+2% Main Hand Efficiency
+5% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-5% Abilities Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry abilities.
Grants all Attack skills +3% Accuracy, -3% Fumble Chance, and +3% Crit Chance.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+(2 + WPN_SKL)% Main Hand Efficiency
+(0.5 * AGL)% Weapon Damage
+(0.5 * STR)% Armor Penetration
-(0.5 * PRC)% Fumble Chance
-(0.5 * VIT)% Damage Taken
-(0.5 * WIL)% Abilities Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry abilities.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+(2 + WPN_SKL)% Main Hand Efficiency
+(0.5 * AGL)% Weapon Damage
+(0.5 * STR)% Armor Penetration
-(0.5 * PRC)% Fumble Chance
-(0.5 * VIT)% Damage Taken
-(0.5 * WIL)% Abilities Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry abilities.
To unlock this ability, read the corresponding Treatise, reach level 10 or put at least 8 points in the following attributes: AGL or PRC.
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- Unlocked by reading Warfare Treatise II
- If equipped with a one-handed melee weapon while your second slot is empty condition only applies to the list of bonuses below it.
- These bonuses can be seen in the character window, and apply to Basic Attacks, Counters and Skills, but only if the equipped weapon is a Sword, Axe, Mace or Dagger.
Torch, Crowbar or Hunting Net won't work.
- These bonuses can be seen in the character window, and apply to Basic Attacks, Counters and Skills, but only if the equipped weapon is a Sword, Axe, Mace or Dagger.
- The bonuses to Attack skills are always active, but cannot be seen in the character window, because they only apply to Skills, not Basic Attacks and Counters.
- Bonuses to Attack skills apply to these skills:
| Skill Name | Skill Tree |
|---|---|
| Battering Ram | Armored Combat |
| Unyielding Defense | Armored Combat |
| Sudden Lunge | Athletics |
| Execution | Axes |
| Cut Through | Axes |
| Mutilating Lunge | Axes |
| Deadly Trick | Daggers |
| Coup de Grace | Daggers |
| Double Lunge | Daggers |
| Gaping Wound | Daggers |
| Whirlwind | Dual Wielding |
| Enough for Everyone | Dual Wielding |
| Flurry of Strikes | Dual Wielding |
| Knock Out | Maces |
| Onslaught | Maces |
| Armor Break | Maces |
| Long Shot | Ranged Weapons |
| Headshot | Ranged Weapons |
| Hunter's Mark | Ranged Weapons |
| Startling Volley | Ranged Weapons |
| Distracting Shot | Ranged Weapons |
| Shield Bash | Shields |
| Skill Name | Skill Tree |
|---|---|
| Determination | Spears |
| Regroup | Spears |
| Impaling Lunge | Spears |
| Nail Down | Spears |
| Peacemaker | Staves |
| Hail of Blows | Staves |
| Step Aside! | Staves |
| Onrush | Swords |
| Cleave | Swords |
| Keeping Distance | Swords |
| Make Space | Two-Handed Axes |
| Reign in Blood | Two-Handed Axes |
| Hooking Chop | Two-Handed Axes |
| Dismember | Two-Handed Axes |
| Forceful Slam | Two-Handed Maces |
| Skull Crusher | Two-Handed Maces |
| Unstoppable Force | Two-Handed Maces |
| Arc Cleave | Two-Handed Swords |
| Heroic Charge | Two-Handed Swords |
| Hewing Strike | Two-Handed Swords |
| Finisher | Warfare |
| Seize the Initiative | Warfare |
- Due to how Battering Ram calculates its Accuracy, Fumble, Armor Pen and Damage and the subsequent order of calculations, bonuses to Attack skills are fully applied, but from the list of 1H bonuses only Abilities Energy Cost is applied.
- Shield Bash is currently considered a Maneuver, not an Attack skill, so bonuses applying to it might be a bug.
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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