Difference between revisions of "Template:Skill test"
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Fire Barrage
Spell
Passive bonus:
-1% Power of other Magic Schools
Cleaving Strike
Attack
- Requires a one-handed sword
Offensive Tactic
Maneuver
Hammer and Anvil
Stance
- Requires a one-handed mace
Honed Edge
Passive
- Requires a one-handed sword
Element of Surprise
Passive
(remove link to /Tooltip pages from Skill icon) |
(skill icon to the left) |
||
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-->{{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}} | -->{{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}} | ||
| active = {{C|Active|{{Translate|Active|Properties}}}} | | active = {{C|Active|{{Translate|Active|Properties}}}} | ||
Revision as of 17:58, 24 January 2024
This is skill template used to test new changes in Skill template.
Examples:

Spell
12
4 
Type
Target Tile
Range
5
Backfire Chance
30
Modified by: Perception, Magic Power, Pyromantic Power, Bonus RangeShoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy.
Firebolts deal +30% more damage to Burning targets.
Firebolts deal +30% more damage to Burning targets.
Passive bonus:
-1% Power of other Magic Schools

Attack
10
8 
Type
Target Area, 3 Tiles
Range
1
Modified by: Strength, Agility, Perception- Requires a one-handed sword
Delivers a strike to three adjacent targets with +26% Bodypart Damage and +57% Bleed Chance.
Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.
The effect stacks up to 3 times.
Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.
The effect stacks up to 3 times.

Maneuver
18
24 
Type
No Target
Range
1
Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision):
+2% Crit Chance
+4% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).
Killing enemies increases the number of stacks by 2 (up to VI).
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
+2% Crit Chance
+4% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).
Killing enemies increases the number of stacks by 2 (up to VI).
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.

Stance
14
12 
Type
No Target
- Requires a one-handed mace
Activates "Hammer and Anvil" for 8 turns:
-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.

Passive
- Requires a one-handed sword
Sword hits grants +5% Bleed Chance and +3% Armor Penetration for 5 turns.
The effect stacks up to 5 times.
The effect stacks up to 5 times.

Passive
Grants strikes and shots against Unaware targets +33% Weapon Damage.
Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):
Example of a non-existing skill: