Difference between revisions of "Earthquake"
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* Unlocked by reading [[Geomantic Treatise III]] or by spending 12 Attribute points into Vitality or Willpower. | |||
Daze is calculate <b>after</b> target's resistances are lowered by this Spell. | Daze is calculate <b>after</b> target's resistances are lowered by this Spell. |
Latest revision as of 14:39, 4 February 2024
Earthquake
Spell
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
Spell
Type
Target Object
Range
5
Energy
36
Cooldown
13
Backfire Chance
20
Modified by: Magic Power, Geomantic Power, Bonus Range, WillpowerDestroys a runic boulder, creating an earthquake for 8 turns in a large area around it.
Each turn of staying in the earthquake's area of effect:
Deals 2 Crushing Damage.
Burns 3% Max Energy (but no more than 10).
Has 4% chance to Daze for 3 turns.
Applies -5% Control Resistance and -10% Move Resistance (this effect stacks and lasts until the end of the earthquake).
Each turn of staying in the earthquake's area of effect:
Deals 2 Crushing Damage.
Burns 3% Max Energy (but no more than 10).
Has 4% chance to Daze for 3 turns.
Applies -5% Control Resistance and -10% Move Resistance (this effect stacks and lasts until the end of the earthquake).
Destroys a runic boulder, creating an earthquake for 8 turns in a large area around it.
Each turn of staying in the earthquake's area of effect:
Deals ((2 * (Magic Power + Geomantic Power)) / 100) Crushing Damage.
Burns ((((3 * (Magic Power + Geomantic Power)) / 100) * Max MP) / 100)% Max Energy (but no more than WIL).
Has ((4 * (Magic Power + Geomantic Power)) / 100)% chance to Daze for 3 turns.
Applies -5% Control Resistance and -10% Move Resistance (this effect stacks and lasts until the end of the earthquake).
Each turn of staying in the earthquake's area of effect:
Deals ((2 * (Magic Power + Geomantic Power)) / 100) Crushing Damage.
Burns ((((3 * (Magic Power + Geomantic Power)) / 100) * Max MP) / 100)% Max Energy (but no more than WIL).
Has ((4 * (Magic Power + Geomantic Power)) / 100)% chance to Daze for 3 turns.
Applies -5% Control Resistance and -10% Move Resistance (this effect stacks and lasts until the end of the earthquake).
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
- Unlocked by reading Geomantic Treatise III or by spending 12 Attribute points into Vitality or Willpower.
Daze is calculate after target's resistances are lowered by this Spell.
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