Difference between revisions of "Ball Lightning"
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* Unlocked by reading [[Electromantic Treatise III]] or by spending 12 Attribute points into Agility or Willpower. | |||
<noinclude> | <noinclude> | ||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]]</noinclude> | [[Category:Skills]]</noinclude> |
Latest revision as of 14:49, 4 February 2024
Ball Lightning
Spell
Passive bonus:
+2.5% Electromantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
Spell
Type
Target Tile
Range
4
Energy
50
Cooldown
26
Backfire Chance
20
Modified by: Magic Power, Electromantic PowerSummons a ball lightning on a targeted tile for 4 turns. The duration increases by 1 turns for each Resonating enemy within Vision.
Each turn, the ball lightning does the following in a 2 tile radius:
Deals 3 Shock Damage
Has 15% chance to Pull towards itself
The ball lightning deals 25% more damage to adjacent targets.
Being Knocked back or Pulled into the ball lightning deals 200% of its damage.
Each turn, the ball lightning does the following in a 2 tile radius:
Deals 3 Shock Damage
Has 15% chance to Pull towards itself
The ball lightning deals 25% more damage to adjacent targets.
Being Knocked back or Pulled into the ball lightning deals 200% of its damage.
Summons a ball lightning on a targeted tile for 4 turns. The duration increases by 1 turns for each Resonating enemy within Vision.
Each turn, the ball lightning does the following in a 2 tile radius:
Deals ((3 * (1 + (Electromantic Power / 100)) * Magic Power) / 100 ) Shock Damage
Has (15 * ((Magic Power + Electromantic Power) / 100))% chance to Pull towards itself
The ball lightning deals 25% more damage to adjacent targets.
Being Knocked back or Pulled into the ball lightning deals 200% of its damage.
Each turn, the ball lightning does the following in a 2 tile radius:
Deals ((3 * (1 + (Electromantic Power / 100)) * Magic Power) / 100 ) Shock Damage
Has (15 * ((Magic Power + Electromantic Power) / 100))% chance to Pull towards itself
The ball lightning deals 25% more damage to adjacent targets.
Being Knocked back or Pulled into the ball lightning deals 200% of its damage.
Passive bonus:
+2.5% Electromantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
- Unlocked by reading Electromantic Treatise III or by spending 12 Attribute points into Agility or Willpower.
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