Difference between revisions of "Rampage"

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* Unlocked by reading [[Two-Handed Axes Treatise II]] or by spending 6 Attribute points into Strength or Agility.


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Latest revision as of 16:15, 4 February 2024

Rampage
Rampage
Stance
14 Icon skill energycost.png 12 Icon skill cooldown.png

Type
No Target

- Requires a two-handed axe
Activates "Rampage" for 8 turns:

-10% Skills Energy Cost
+3% Crit Chance
+15% Bleed Chance
-3% Fumble Chance
Each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25)

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 12 but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Activates "Rampage" for 8 turns:

-10% Skills Energy Cost
+3% Crit Chance
+15% Bleed Chance
-3% Fumble Chance
Each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 20 + (0.5 * STR))

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 12 but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.

Show formulasHide formulas


Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.1.19