Difference between revisions of "Rampage"
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Rampage
Stance
- Requires a two-handed axe
Show formulasHide formulas
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<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | <div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | ||
* Unlocked by reading [[Two-Handed Axes Treatise II]] or by spending 6 Attribute points into Strength or Agility. | |||
<noinclude> | <noinclude> | ||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]]</noinclude> | [[Category:Skills]]</noinclude> |
Latest revision as of 16:15, 4 February 2024

Stance
14
12 


Type
No Target
- Requires a two-handed axe
Activates "Rampage" for 8 turns:
-10% Skills Energy Cost
+3% Crit Chance
+15% Bleed Chance
-3% Fumble Chance
Each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25)
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 12 but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
-10% Skills Energy Cost
+3% Crit Chance
+15% Bleed Chance
-3% Fumble Chance
Each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25)
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 12 but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
Activates "Rampage" for 8 turns:
-10% Skills Energy Cost
+3% Crit Chance
+15% Bleed Chance
-3% Fumble Chance
Each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 20 + (0.5 * STR))
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 12 but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
-10% Skills Energy Cost
+3% Crit Chance
+15% Bleed Chance
-3% Fumble Chance
Each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 20 + (0.5 * STR))
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 12 but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
Show formulasHide formulas
- Unlocked by reading Two-Handed Axes Treatise II or by spending 6 Attribute points into Strength or Agility.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.1.19
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