Difference between revisions of "Headshot"
Jump to navigation
Jump to search
Headshot
Attack
Modified by: Strength, Agility, Perception
- Requires a ranged weapon and ammunition
Show formulasHide formulas
m |
|||
Line 1: | Line 1: | ||
<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | <div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | ||
* Unlocked by reading [[Ranged Weapons Treatise IV]] or by spending 16 Attribute points into Strength, Agility or Perception. | |||
<noinclude> | <noinclude> | ||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]]</noinclude> | [[Category:Skills]]</noinclude> |
Latest revision as of 16:51, 4 February 2024

Attack
26
30 


Type
Target Object
Modified by: Strength, Agility, Perception
- Requires a ranged weapon and ammunition
Takes a shot at the target's head with +40% Bodypart Damage, +15% Crit Chance, and +20% Crit Efficiency.
If the shot kills its target, replenishes 20% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
If the shot kills its target, replenishes 20% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
Takes a shot at the target's head with +(20 + AGL + PRC)% Bodypart Damage, +(5 + (0.5 * STR) + (0.5 * AGL))% Crit Chance, and +(2 * PRC)% Crit Efficiency.
If the shot kills its target, replenishes (2 * WIL)% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
If the shot kills its target, replenishes (2 * WIL)% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
Show formulasHide formulas
- Unlocked by reading Ranged Weapons Treatise IV or by spending 16 Attribute points into Strength, Agility or Perception.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.1.0
|