Difference between revisions of "Abasa (Condition)"

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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType =  {{c|Mental}}
|ConditionType =  {{c|Mental}}
|ConditionName = Abasa
|Title = Abasa
|Properties1 = Weapon Damage |Values1 = {{c|+|+20%}}
|Properties1 = Weapon Damage |Values1 = {{c|+|+20%}}
|Properties2 = Armor Penetration |Values2 = {{c|+|+20%}}
|Properties2 = Armor Penetration |Values2 = {{c|+|+20%}}

Latest revision as of 17:37, 5 February 2024

Abasa
Mental
Weapon Damage
+20%
Armor Penetration
+20%
Crit Efficiency
+30%
Pain Resistance
+50%

Leads to an unpleasant Aftermath.


Abasa (Condition)

Abasa is a Mental effect gained from consuming Abasa.

  • Duration is always 360 turns.
  • When the effect expires, the Drunkenness aftermath is applied. The duration of the aftermath is determined by this formula:
(280 * (1.25 + (0.01 * Hunger) - (0.025 * o_player.Vitality) * (1 - Intoxication Resistance)))

For example, a player having 0% Hunger, 0% Intoxication Resistance and base 10 Vitality would gain 280 turns of Drunkenness.