Difference between revisions of "Ancient Troll"
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Ancient Troll
Level 20 Beast
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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File:TrollConcept.png|thumb|Ancient Troll very old iteration | File:TrollConcept.png|thumb|Ancient Troll very old iteration | ||
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File:Troll intro2x.gif|thumb|Ancient Troll animations | |||
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Revision as of 16:50, 25 July 2024
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Ancient Troll
Level 20 Beast
Health: 1400
Energy: 1000
Damage
32 Rending
Protection
Head 15
Body 15
Arms 15
Legs 15
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 40%
Caustic 40%
Magic 40%
Unholy 40%
Arcane 40%
Sacred 40%
Psionic 40%
Defensive stats
Block Chance 0%
Bleed Res. 80%
Pain Res. 50%
Bleed Res. 80%
Pain Res. 50%
Block Power 0
Control Res. 60%
Fortitude 40%
Control Res. 60%
Fortitude 40%
Dodge Chance -25%
Move Res. 250%
Move Res. 250%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 25%
Life Leech 0%
Vision 18
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 25%
Life Leech 0%
Vision 18
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 65%
Fumble Chance 20%
Stagger Chance 25%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 35%
Fumble Chance 20%
Stagger Chance 25%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 35%
Attributes
STR: 120
AGL: 30
PRC: 30
VIT: 150
WIL: 60
Miscellaneous
Faction: carnivore
Size: giant
XP: 2000
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These gluttonous monstrosities rarely leave the forests, but when they do, it usually ends in a disaster. Their astonishing strength and toughness make them a threat which only experienced and well-armed warriors have a chance of dealing with.
“ | These gluttonous monstrosities rarely leave the forests but when they do it usually ends in a disaster. Their astonishing strength and toughness make them a threat which only experienced and well-armed warriors have a chance of dealing with. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Rock Toss | Maneuver Type: Target Area Range: 16 Energy: 80 Cooldown: 10 | Marks an area. Next turn throws a rock at it, dealing 60 Crushing Damage to all affected targets. Each tile of distance to the target increases the Damage of Rock Toss by 10%. |
Troll Regeneration | Maneuver Type: No target Energy: 60 Cooldown: 16 | Removes all negative effects. then grants the effect of "Troll Regeneration" for 4 turns: -75% Damage Taken +50% Fortitude Replenishes 5% Max Health per turn Can't use abilities, move, or attack Receiving a melee hit removes the effect and applies +200% Damage Taken for 2 turns. |
Claw Swipe | Attack Type: Target Object Range: 3 | Delivers a strike, dealing +100% Damage. If the Troll's Energy is more than 10%, the strike gains +33% Damage, +50% Bleed Chance, +125% Knockback Chance, +25% Accuracy, and +30% Armor Penetration. |
Deafening Roar | Maneuver Type: No Target Range: 3 Energy: 40 Cooldown: 12 | Lets out a roar, dealing 5 Psionic Damage to all enemies over a huge area. Deafening Roar has 25% chance to Disarm, forcing equipped weapons to fall on the ground. If this effect fails to apply, has 75% chance to Stun for 2 turns. If this other effect fails to apply as well, has 100% chance to Daze for 5 turns. |
Shockwave | Attack Type: Target Area Range: 3 Energy: 30 Cooldown: 3 | Marks an area. Next turn delivers a strike, dealing 45 Crushing Damage to all affected targets with 150% chance to Knock them back. Each tile of distance to the target increases the Shockwave Damage by 10%. |
Description
There is only one Ancient Troll in a entire map- next to Signal Tower. This creature is related to quest Troll Hunt. TODO
Tactics
Good luck. You will need it.
- Bring either a Smoke Bomb or have the Dash skill unlocked to avoid the first rock throw.
- Try to stay between 0~1 tiles apart from the Troll, to avoid further rock throws.
- The Troll will never roar if you're adjacent to it.
- After reaching 75% Health or below, the Troll will always use his regeneration when it's off cooldown, unless you're adjacent to it.
- Use a melee strike to interrupt its regeneration.
- After interrupting its regeneration, the Troll will be vulnerable to damage for some time, receiving about 2 times the amount of damage it usually takes.
Possible Loot
After Skinning each Ancient Troll leaves 1 Troll Pelt and 1 Troll Tusks.
Gallery
See also
Page last edited during patch: 0.8.1.8
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