Difference between revisions of "Template:Skill test"
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(skill icon to the left) |
(add Armor Pen) |
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| maneuver | | maneuver | ||
| spell | | spell | ||
| active = <div style="float: left">{{Translate|Type|Properties}}</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Type}}|Properties}}</div>{{Clear}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Range}} | <div style="float: left">{{Translate|Range|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Range}}</div>{{Clear}} | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Backfireper}} | <div style="float: left">{{Translate|Backfire Chance|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Backfireper}}</div>{{Clear}} | }}{{#if: {{#var:Modifiers}} | {{Translate|Modified by|Properties}}: {{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{#var:Modifiers}}|{{Translate|{{#explode:{{#var:Modifiers}}|, }}|Properties}}{{#if: {{#explode:{{#var:Modifiers}}|, |1}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |1}}|Properties}}}}{{#if: {{#explode:{{#var:Modifiers}}|, |2}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |2}}|Properties}}}}}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|<br><br>}}|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|<br>}}}} | | active = <div style="float: left">{{Translate|Type|Properties}}</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Type}}|Properties}}</div>{{Clear}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Range}} | <div style="float: left">{{Translate|Range|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Range}}</div>{{Clear}} | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Backfireper}} | <div style="float: left">{{Translate|Backfire Chance|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Backfireper}}</div>{{Clear}} | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Armorpen}} | <div style="float: left">{{Translate|Armor Penetration|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Armorpen}}</div>{{Clear}} | }}{{#if: {{#var:Modifiers}} | {{Translate|Modified by|Properties}}: {{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{#var:Modifiers}}|{{Translate|{{#explode:{{#var:Modifiers}}|, }}|Properties}}{{#if: {{#explode:{{#var:Modifiers}}|, |1}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |1}}|Properties}}}}{{#if: {{#explode:{{#var:Modifiers}}|, |2}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |2}}|Properties}}}}}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|<br><br>}}|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|<br>}}}} | ||
| }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|{{C|Req|{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|Properties}}}}{{Tooltip rule}}|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Type}} |{{Tooltip rule}}}}}} | | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|{{C|Req|{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|Properties}}}}{{Tooltip rule}}|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Type}} |{{Tooltip rule}}}}}} | ||
<div class="mw-collapsible" id="mw-customcollapsible-description1">{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{C|Gray|{{:{{#var:Skilltree}}|{{#var:Page}}|Description}}}}|{{C|Gray|{{Translate|{{ROOTPAGENAME}}|SkillDescription}}}}}}</div> | <div class="mw-collapsible" id="mw-customcollapsible-description1">{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{C|Gray|{{:{{#var:Skilltree}}|{{#var:Page}}|Description}}}}|{{C|Gray|{{Translate|{{ROOTPAGENAME}}|SkillDescription}}}}}}</div> |
Revision as of 14:34, 12 January 2025
Documentation
[purge]
This is skill template used to test new changes in Skill template.
Examples:
Fire Barrage
Spell
Passive bonus:
-1% Power of other Magic Schools
Spell
12 4
Type
Target Tile
Range
5
Backfire Chance
30
Armor Penetration
-10
Modified by: Perception, Magic Power, Pyromantic Power, Bonus RangeShoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy.
Firebolts deal +30% more damage to Burning targets.
Firebolts deal +30% more damage to Burning targets.
Passive bonus:
-1% Power of other Magic Schools
Cleaving Strike
Attack
- Requires one-handed sword
Attack
10 8
Type
Target Area, 3 Tiles
Range
1
Modified by: Strength, Agility, Perception- Requires one-handed sword
Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance.
Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.
The effect stacks up to 3 times.
Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.
The effect stacks up to 3 times.
Offensive Tactic
Maneuver
Maneuver
18 24
Type
No Target
Range
1
Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision):
+2% Crit Chance
+4% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).
Killing enemies increases the number of stacks by 2 (up to VI).
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
+2% Crit Chance
+4% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).
Killing enemies increases the number of stacks by 2 (up to VI).
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
Hammer and Anvil
Stance
- Requires a one-handed mace
Stance
14 12
Type
No Target
- Requires a one-handed mace
Activates "Hammer and Anvil" for 8 turns:
-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
Honed Edge
Passive
- Requires one-handed sword
Passive
- Requires one-handed sword
Sword hits grants +5% Bleed Chance and +3% Armor Penetration for 5 turns.
The effect stacks up to 5 times.
The effect stacks up to 5 times.
Element of Surprise
Passive
Passive
Grants strikes and shots against Unaware targets +33% Weapon Damage.
Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):
Example of a non-existing skill: