Difference between revisions of "Arna"
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=== Vow of the Feat === | === Vow of the Feat === | ||
Each enemy within [[Vision]] increases the rate of "{{Positive|Heroism}}", "{{Positive|Optimism}}", and "{{Positive| | Each enemy within [[Vision]] increases the rate of "{{Positive|Heroism}}", "{{Positive|Optimism}}", and "{{Positive|Second Wind}}" activation by {{Positive|20%}} (up to {{Positive|100%}}). | ||
Increase the duration of positive Psyche states by {{Positive|100%}} and improves their effects by {{Positive|40%}} ({{Positive|+2%}} for each character level). | |||
While affected by "{{Positive|Second Wind}}", with {{C|shock|50%}} chance allows the character to {{Positive|avoid death}} an unlimited number of times. | |||
Killing dangerous enemies grants {{Positive|additional Experience}} depending on the character's level. | Killing dangerous enemies grants {{Positive|additional Experience}} depending on the character's level. | ||
Revision as of 04:51, 16 August 2025
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| Arna Maiden Knight |
Race: Human
Gender: Female
Unique Trait:
Strength: 11
Agility: 11
Perception: 10
Vitality: 11
Willpower: 10
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Arna the Maiden Knight is one of the playable characters in the Adventure Mode.
Race - Human (Aldor)
Despite sharing a common culture, humans of Aldor are now more divided than ever. A multitude of political conflicts between the kingdom's estates has plunged the country into a prolonged civil war, barely contained by a shaky truce.
Story
Few noble houses of Aldor can boast a history as impressive as that of the House of der Vyrne. By law, the title of a knight can only be passed down to a man, so it's not hard to imagine the chagrin of Arna's father when after years of fruitless attempts his long awaited heir turned out to be a girl. To save his House, Arna's father decided to invoke a half-forgotten custom of the Firn foothills: Arna was to be raised as a boy.
Her entire childhood and youth were dedicated to rigorous training and then serving as a page to one of the noble families. When she reached adulthood, Arna was knighted and even participated in a few tournaments. Alas, even though her martial ability showed promise, Arna never learned how to properly plot and intrigue, which is a vital skill to any Aldorian noble.
Soon after her father's death, Arna lost her fief, title, and inheritance to her enemies' schemes - the House of der Vyrne ceased to exist. Shaken by these events, Arna gave an oath to redeem herself by a heroic deed and embarked on an endless journey into the lands of Aldor.
Affinity
Unique Trait
Vow of the Feat
Each enemy within Vision increases the rate of "Heroism", "Optimism", and "Second Wind" activation by 20% (up to 100%).
Increase the duration of positive Psyche states by 100% and improves their effects by 40% (+2% for each character level).
While affected by "Second Wind", with 50% chance allows the character to avoid death an unlimited number of times.
Killing dangerous enemies grants additional Experience depending on the character's level.
Starting equipment
- Der Vyrne Heirloom Cuirass (34/75 durability)
- Arna's Sword
- Fist Shield
- Worn Cloak
- Peasant Shoes
- Vagrant Cowl
Starting inventory
Gallery
Page last edited during patch: 0.9.3.0
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