Difference between revisions of "Pyromancy (skill tree)"
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old>Rilandas71309 (Replaced content with "This page shows all the Pyromancy Skills. Pyromancy Spells deal '''Fire Damage''' scaling '''multiplicatively''' from Magic Power and Pyromantic Power. <code>Spell...") |
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<b>Treatise I:</b><br> | <b>Treatise I:</b><br> | ||
{{ColorLink|Active|Fire Barrage}}<br> | *{{ColorLink|Active|Fire Barrage}}<br> | ||
{{ColorLink|Active|Ring of Fire}}<br> | *{{ColorLink|Active|Ring of Fire}}<br> | ||
{{ColorLink|Orange|Feed the Flames}}<br> | *{{ColorLink|Orange|Feed the Flames}}<br> | ||
<b>Treatise II:</b><br> | <b>Treatise II:</b><br> | ||
{{ColorLink|Active|Blaze}}<br> | *{{ColorLink|Active|Blaze}}<br> | ||
{{ColorLink|Active|Incineration}}<br> | *{{ColorLink|Active|Incineration}}<br> | ||
{{ColorLink|Orange|Scorch}}<br> | *{{ColorLink|Orange|Scorch}}<br> | ||
{{ColorLink|Orange|Baptism by Fire}}<br> | *{{ColorLink|Orange|Baptism by Fire}}<br> | ||
{{ColorLink|Orange|Flame Saturation}}<br> | *{{ColorLink|Orange|Flame Saturation}}<br> | ||
<b>Treatise III:</b><br> | <b>Treatise III:</b><br> | ||
{{ColorLink|Active|Melting Ray}}<br> | *{{ColorLink|Active|Melting Ray}}<br> | ||
{{ColorLink|Orange|Safe Distance}}<br> | *{{ColorLink|Orange|Safe Distance}}<br> | ||
<b>Treatise IV:</b><br> | <b>Treatise IV:</b><br> | ||
{{ColorLink|Active|Magma Rain}}<br> | *{{ColorLink|Active|Magma Rain}}<br> | ||
{{ColorLink|Active|Inferno}}<br> | *{{ColorLink|Active|Inferno}}<br> | ||
{{ColorLink|Orange|Pyromania}}<br> | *{{ColorLink|Orange|Pyromania}}<br> | ||
{{ColorLink|Orange|Excess Heat}}<br> | *{{ColorLink|Orange|Excess Heat}}<br> | ||
Revision as of 23:04, 4 June 2020
This page shows all the Pyromancy Skills.
Pyromancy Spells deal Fire Damage scaling multiplicatively from Magic Power and Pyromantic Power.
Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Pyromantic_Power/100)
Some Spells have their special effects (i.e. Ring of Fire's 50% Ignite chance and -20% Fire Resistance). These effects are scaling additively from Magic Power and Pyromantic Power.
Special_Effect_Value = Basic_Value * (Magic_Power + Pyromantic_Power)/100
Treatise I:
Treatise II:
Treatise III:
Treatise IV:
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