Difference between revisions of "Pyromancy (skill tree)"
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(Magma rain could be learned with Treatise 3, not Treatise 4) |
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<code>Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Pyromantic_Power/100)</code> | <code>Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Pyromantic_Power/100)</code> | ||
Some Spells have their <b>special effects</b> (i.e. Ring of Fire's 50% {{Fire|Ignite}} chance and {{ | Some Spells have their <b>special effects</b> (i.e. Ring of Fire's 50% {{c|Fire|Ignite}} chance and {{c|-|-20%}} Fire Resistance). These effects are scaling <b>additively</b> from Magic Power and Pyromantic Power. | ||
<code>Special_Effect_Value = Basic_Value * (Magic_Power + Pyromantic_Power)/100</code> | <code>Special_Effect_Value = Basic_Value * (Magic_Power + Pyromantic_Power)/100</code> |
Revision as of 10:09, 3 July 2021
This page shows all the Pyromancy Skills.
Pyromancy Spells deal Fire Damage scaling multiplicatively from Magic Power and Pyromantic Power.
Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Pyromantic_Power/100)
Some Spells have their special effects (i.e. Ring of Fire's 50% Ignite chance and -20% Fire Resistance). These effects are scaling additively from Magic Power and Pyromantic Power.
Special_Effect_Value = Basic_Value * (Magic_Power + Pyromantic_Power)/100
Treaties List:
Treatise I:
Fire Barrage
Ring of Fire
Feed the Flames
Treatise II:
Blaze
Incineration
Scorch
Baptism by Fire
Flame Saturation
Treatise III:
Melting Ray
Safe Distance
Magma Rain
Treatise IV:
Inferno
Pyromania
Excess Heat
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