Difference between revisions of "Pyromancy (skill tree)"

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(Magma rain could be learned with Treatise 3, not Treatise 4)
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<code>Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Pyromantic_Power/100)</code>
<code>Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Pyromantic_Power/100)</code>


Some Spells have their <b>special effects</b> (i.e. Ring of Fire's 50% {{Fire|Ignite}} chance and {{Neg|-20%}} Fire Resistance). These effects are scaling <b>additively</b> from Magic Power and Pyromantic Power.
Some Spells have their <b>special effects</b> (i.e. Ring of Fire's 50% {{c|Fire|Ignite}} chance and {{c|-|-20%}} Fire Resistance). These effects are scaling <b>additively</b> from Magic Power and Pyromantic Power.


<code>Special_Effect_Value = Basic_Value * (Magic_Power + Pyromantic_Power)/100</code>
<code>Special_Effect_Value = Basic_Value * (Magic_Power + Pyromantic_Power)/100</code>

Revision as of 10:09, 3 July 2021

Hover over the skill icons to view the detailed descriptions.


This page shows all the Pyromancy Skills.

Pyromancy Spells deal Fire Damage scaling multiplicatively from Magic Power and Pyromantic Power.

Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Pyromantic_Power/100)

Some Spells have their special effects (i.e. Ring of Fire's 50% Ignite chance and -20% Fire Resistance). These effects are scaling additively from Magic Power and Pyromantic Power.

Special_Effect_Value = Basic_Value * (Magic_Power + Pyromantic_Power)/100


Treaties List:


Treatise I:
Fire Barrage
Ring of Fire
Feed the Flames


Treatise II:
Blaze
Incineration
Scorch
Baptism by Fire
Flame Saturation


Treatise III:
Melting Ray
Safe Distance
Magma Rain


Treatise IV:
Inferno
Pyromania
Excess Heat