Warfare (skill tree)
This page is currently a work in progress. In the near future, it will show all Combat Mastery Skills.
Combat Mastery skills do not scale with Attributes or Equipment, although their Energy cost and Cooldowns Duration are still affected by Willpower and other global modifiers.
Arna and Jorgrim both start with all Combat Mastery skills that would normally require a Tier I Treatise already unlocked.
Every value on this page assumes a character with a Willpower of 10 and no other global modifiers.
Skill | Description | Additional Properties |
---|---|---|
Seize the InitiativeActive |
Delivers a strike. A successful hit activates "Seized Initiative" for 5 turns:
+5% Accuracy -5% Dodge |
Treatise Tier: I
Type: Target Object Range: 1 Energy Cost: 10 Cooldown: 10 |
Passive bonus:
-5% Cooldowns Duration for this skill tree | ||
Offensive TacticActive |
Activates the following effect which persists as long as there are enemies within Vision:
+4% Counter Chance |
Treatise Tier: I
Type: No Target Range: 1 Energy Cost: 15 Cooldown: 25 |
Passive bonus:
-5% Cooldowns Duration for this skill tree | ||
Defensive TacticActive |
Activates the following effect which persists as long as there are enemies within Vision:
+4% Dodge Chance or Block Chance (the priority is given to the highest of the two) |
Treatise Tier: I
Type: No Target Range: 1 Energy Cost: 15 Cooldown: 25 |
Passive bonus:
-5% Cooldowns Duration for this skill tree |
Skill | Description | Additional Properties |
---|---|---|
Armor CrusherPassive |
Attacks against targets with their armor durability over 50% receive +10% Armor Penetration and +40% Armor Damage.
When the target's Armor Durability reaches 0%, it's applied with +15% Damage Taken for 5 turns. |
Treatise Tier: II |
Passive bonus:
+5% Armor Damage | ||
Stance TrainingPassive |
If "Offensive Tactic" is activated, all stance-based skills have 6 stacks on activation.
If "Defensive Tactic" stances lose 1 stack on triggering their effect instead of 2.
|
Treatise Tier: II |
Passive bonus:
+2% Energy Restoration | ||
SetupPassive |
Skipping a turn grants +15% Accuracy and +10% Weapon Damage.
|
Treatise Tier: II |
Passive bonus:
-3% Fumble Chance |
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