Geomancy (skill tree)
This Page shows all the Geomancy Skills.
“ | Manipulate the battlefield with runic boulders, setting up other spells and empowering yourself with magic auras. | „ |
Main focus:
Support, Positioning, Crowd Control, Survivability
Geomancy Spells deal different types of damage.
The type of damage determines the scaling of the Spell.
Magic Damage scales multiplicatively from Magic Power and Geomantic Power.Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)
Physical Damage scales additively from Magic Power and Geomantic Power.Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100
Geomancy creates entities for various uses, from using as a resource for Spells to blocking enemy's path.
They are:
Material = Stone
Slashing_Resistance = 75 Piercing_Resistance = 75 Blunt_Resistance = 25 Rending_Resistance = 90 Fire_Resistance = 90 Shock_Resistance = 90 Poison_Resistance = 200 Frost_Resistance = 90 Caustic_Resistance = 75 Unholy_Resistance = 50 Sacred_Resistance = 50 Psionic_Resistance = 200
Runic Boulder HP:
(MP+GP)/4 * Player's Max Energy / 100
(MP+GP)/4 * Player's Max Energy / 100 + Player's Max Energy / 200
(with Rune of Fortifying, bugged)
Stone Spike HP:
(MP+GP)/3,33 * Player's Max Energy / 100
(MP+GP)/3,33 * Player's Max Energy / 100 + Player's Max Energy / 200
(with Rune of Fortifying, bugged)
Treaties List:
Treatise I:
Runic Boulder
Stone Armor
Treatise II:
Stone Spikes
Rune of Sustention
Rune of Fortifying
Rune of Enfeeblement
Treatise III:
Earthquake
Petrification
Rune of Binding
Rune of Cycle
Treatise IV:
Overflowing Power
Boulder Toss
Rune of Destabilization
Rune of Absorption
Page last edited during patch: 0.7.0.27
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