Stoneshard wiki:Community portal
Our community of editors is open to anyone. If you would like to join in:
- While you can edit anonymously, Registering a free account makes it easier to keep track of your own edits.
- Check out the gamepedia wiki manual if you're new to Wiki editing.
- See a list of recent changes.
- Jump right in and start editing. You can start small by fixing spelling, grammar, and other errors you come across.
- Edit and expand pages marked as Stubs. These are pages we have already created that need more information.
- Check out the Wanted Pages. These are pages that don't exist yet, but some other page links to them. You can see how many pages link to a given page name. Pages with many links are the ones that should be created first. Pages with only a single link could be wanted pages too, but they could also be a typo and only need to repair the link.
- <inputbox>
type= create width= 40 </inputbox>
Helpful things you can do
Images and Files
- Before uploading new images, check out the respective Category:Images or Special:UncategorizedFiles. Chances are that someone has already uploaded the same picture.
- When Uploading images, name the image file based on the image.
For example, an image of Bread , should be named "Bread.png". When uploading image of an item's description, name it "<itemname> description.png", etc.
We use strict File naming scheme, because our Templates rely on using names identical to pagenames. More on that in the #Advanced stuff section.
Categories
- Categorize new images and new pages. Simply add [[Category:<category name>]] at the very end of the page.
For example, when I upload a new weapon image, it belongs to [[Category:Weapon images]]. A page about a new NPC would belong to [[Category:NPCs]], etc. Check the [Category tree] for a complete list of categories.
Advanced stuff
Colors and Templates
We adhere to the ingame color palette and use the {{Color}}
template (shortcut: {{C}}
) to colorize texts on the wiki. Below is a table of all current colors from the game and example usage with the Color template. Note that omitting the second argument will result in showing the first argument as the text.
Skills | |
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Items | |
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Conditions | |
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Item Properties and Descriptions
To display the different properties of Items, we use data structures placed on the respective item pages. We use the same system for Conditions.
- The data is written inside of
<includeonly></includeonly>
statements to make it hidden from the page itself. - The data is written as parameters of a single
#Switch
ParserFunction (see Help:Extension:ParserFunctions for more info) to allow different Templates to call for different pieces of data. - Different item types may use different parameters. Here are examples of data structures we use:
Weapon | Armor | Consumable | Condition |
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<includeonly>{{#switch: {{{1}}} |WeaponType = Sword |Rarity = |Damage1 = 30 |DamageType1 = Slashing |Damage2 = {{Sacred|2}} |DamageType2 = {{Sacred|Sacred}} |Properties1 = Armor Penetration |Values1 = {{Positive|+20%}} |Properties2 = Accuracy |Values2 = {{Positive|+3%}} |Properties3 = Magic Power |Values3 = {{Positive|+5%}} |Properties4 = Block Chance |Values4 = {{Positive|+5%}} |Properties5 = Skills Energy Cost |Values5 = {{Negative|+15%}} |Durability = 400 |Description = desc. |Price = 7200 |#default = }}</includeonly> |
<includeonly>{{#switch: {{{1}}} |ArmorType = Headgear |Rarity = Unique |Protection = |Properties1 = Magic Resistance |Values1 = {{pos|+5%}} |Properties2 = Spells Energy Cost |Values2 = {{pos|-5%}} |Properties3 = Cooldowns Duration |Values3 = {{pos|-5%}} |Properties4 = Magic Power |Values4 = {{pos|+5%}} |Durability = 25 |Description = desc. |Price = 325 |#default = }}</includeonly> |
<includeonly>{{#switch: {{{1}}} |ItemType = Ingredient |Properties1 = Energy Replenishment |Values1 = {{Positive|+5}} |Properties2 = Health Restoration |Values2 = {{Positive|+0.50% (45x)}} |Properties3 = Immunity |Values3 = {{Positive|+1%}} |PropertyText = text |Description = desc. |Price = 10 |#default = }}</includeonly> |
<includeonly>{{#switch: {{{1}}} |ConditionType = {{neg|Physical}} |Properties1 = Deals Damage |Values1 = {{neg|+2}} |Properties2 = Energy Restoration |Values2 = {{neg|-5%}} |Properties3 = Healing Efficiency |Values3 = {{neg|-30%}} |PropertyText = text |Description = desc. |#default = }}</includeonly> |
Templates for Skills and Treatises currently don't have data on the Skill/Treatise pages, instead they have the data written inside their Tooltip pages. We may change that in the future to be in line with the way Items and Conditions are created.
Tooltips
When creating a specific item or skill page, most wikis display an infobox on the right side to show the most relevant information about an item or skill. Our wiki simply shows the tooltips of said item or skill.
- Follow the instructions on Template:Tooltip_hover_box to create a Tooltip page.
- Add this code into the item/skill page. This will automatically display whatever is written in the page's tooltip page and place it to the right side of the screen.
<div style="float: right">{{:{{ROOTPAGENAME}}/Tooltip}}</div>
ImageMaps
Using the ImageMap extension, you can create images that link to multiple different pages, as opposed to the default single link for the whole image. Usage:
- Image comes in the same format as default wiki images, but without the enclosing [[ ]] brackets.
- The link positions are selected by entering parameters. These parameters translate into X and Y values of certain points of the image:
- X position is calculated as distance in pixels from the left edge of the image.
- Y position is calculated as distance in pixels from the top edge of the image.
- Important: The positions are calculated from the full size image, not from the size of the image displayed on a wiki page.
- Finally, the amount of parameters required changes depending on the shape used:
- default - gives the default link, ie. a single link for the whole image.
- circle - gives a circular area, requires 3 parameters: first and second are X and Y coordinates of the center, and third is the radius.
- rect - gives a rectangular area, requires 4 parameters: first and second are X and Y coordinates of top-left corner, third and fourth are X and Y coordinates of the bottom-right corner.
- poly - gives a polygon, any amount of parameters can be provided.
- desc - adds a blue "i" icon to the image. Possible values: top-right, bottom-right (default), bottom-left, top-left, none. Doesn't work if image uses frame and thumb parameters.
- Example param usage:
default [[Blade Maintenance]] circle 50 50 10 [[Blade Maintenance]] rect 50 50 150 150 [[Blade Maintenance]] poly 10 10 20 10 20 20 30 20 30 30 10 30 [[Blade Maintenance]] desc none
Using the Swords_skilltree.png image, we will make the first two top icons into links. This code:
<imagemap> File:Swords_skilltree.png|338px|Swords skill tree rect 382 176 558 352 [[Cleaving Strike]] rect 108 176 284 352 [[Blade Maintenance]] desc top-right </imagemap>
Produces this result: <imagemap> File:Swords_skilltree.png|338px|Swords skill tree rect 382 176 558 352 Cleaving Strike rect 108 176 284 352 Blade Maintenance desc top-right </imagemap>