Template:Skill test
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This is skill template used to test new changes in Skill template.
Examples:
Fire Barrage
Spell
Modified by: Perception, Magic Power, Pyromantic Power, Bonus Range
Passive bonus:
-1% Power of other Magic Schools
Spell
12 4
Type
Target Tile
Range
5
Backfire Chance
30
Armor Penetration
-10
Modified by: Perception, Magic Power, Pyromantic Power, Bonus Range
Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy.
Firebolts deal +30% more damage to Burning targets.
Firebolts deal +30% more damage to Burning targets.
Passive bonus:
-1% Power of other Magic Schools
Cleaving Strike
Attack
Modified by: Strength, Agility, Perception
- Requires one-handed sword
Attack
10 8
Type
Target Area, 3 Tiles
Range
1
Modified by: Strength, Agility, Perception
- Requires one-handed sword
Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance.
Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.
The effect stacks up to 3 times.
Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.
The effect stacks up to 3 times.
Offensive Tactic
Maneuver
Maneuver
18 24
Type
No Target
Range
1
Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision):
+2% Crit Chance
+4% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).
Killing enemies increases the number of stacks by 2 (up to VI).
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
+2% Crit Chance
+4% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).
Killing enemies increases the number of stacks by 2 (up to VI).
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
Hammer and Anvil
Stance
- Requires a one-handed mace
Stance
14 12
Type
No Target
- Requires a one-handed mace
Activates "Hammer and Anvil" for 8 turns:
-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
Honed Edge
Passive
- Requires one-handed sword
Passive
- Requires one-handed sword
Sword hits grants +5% Bleed Chance and +3% Armor Penetration for 5 turns.
The effect stacks up to 5 times.
The effect stacks up to 5 times.
Element of Surprise
Passive
Passive
Grants strikes and shots against Unaware targets +33% Weapon Damage.
Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):
Example of a non-existing skill: