Geomancy (skill tree)

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Revision as of 15:18, 23 June 2021 by old>Realpsojed (Undo revision 18897 by Realpsojed (talk) Turns out it was the Runic Boulder's ingame description that was showing fake info. I verified all the formulas and I'm returning them back with exceptions.)
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Hover over the skill icons to view the detailed descriptions.

This Page shows all the Geomancy Skills.


Geomancy Spells deal different types of damage.
The type of damage determines the scaling of the Spell.
Magic Damage scales multiplicatively from Magic Power and Geomantic Power.

Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)

Physical Damage scales additively from Magic Power and Geomantic Power.

Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100


Geomancy creates entities for various uses, from using as a resource for Spells to blocking enemy's path. They are:


Material = Stone

Slashing_Resistance =  75
Piercing_Resistance =  75
Blunt_Resistance    =  25
Rending_Resistance  =  90
Fire_Resistance     =  90
Shock_Resistance    =  90
Poison_Resistance   = 200
Frost_Resistance    =  90
Caustic_Resistance  =  75
Unholy_Resistance   =  50
Sacred_Resistance   =  50
Psionic_Resistance  = 200


Runic Boulder HP:
25 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying

Stone Spike HP:
30 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying

Treaties List:

Treatise I:
Runic Boulder
Stone Armor
Rune of Enfeeblement


Treatise II:
Petrification
Stone Spikes
Rune of Binding
Rune of Fortifying
Rune of Absorption


Treatise III:
Earthquake
Rune of Destabilization


Treatise IV:
Boulder Toss
Runic Explosion
Rune of Sustention
Rune of Cycle