Warfare (skill tree)

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Revision as of 14:15, 6 May 2020 by old>Xaphedo36257
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File:Combat Mastery skill tree.png
The Combat Mastery skill tree for a character that has learned it to completion.

This page is currently a work in progress. In the near future, it will show all Combat Mastery Skills.

Combat Mastery skills do not scale with Attributes or Equipment, although their Energy cost and Cooldowns Duration are still affected by Willpower and other global modifiers.

Arna and Jorgrim both start with all Combat Mastery skills that would normally require a Tier I Treatise already unlocked.

Every value on this page assumes a character with a Willpower of 10 and no other global modifiers.

Active Skills

Skill Description Additional Properties

Seize the Initiative

Active
Seize the Initiative Icon.png
Delivers a strike. A successful hit activates "Seized Initiative" for 5 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-5% Abilities Energy Cost
 
The target receives "Initiative Loss" for 5 turns:

-5% Dodge
+5% Fumble Chance
+10% Cooldowns Duration
+5% Abilities Energy Cost
 

Each successful attack against the target prolongs both effects' durations by 1 turn (up to 15 turns) and grants 1 stack of them (up to 4 stacks).
Treatise Tier: I

Type: Target Object

Range: 1

Energy Cost: 10

Cooldown: 10

Passive bonus:
-5% Cooldowns Duration for this skill tree

Offensive Tactic

Active
Offensive Tactic Icon.png
Activates the following effect which persists as long as there are enemies within Vision:

+4% Counter Chance
+4% Crit Chance
+3% Accuracy
-5% Abilities Energy Cost
-5% Cooldowns Duration
Critical strikes and Counterattacks reduce all active Cooldowns for weapon-based Abilities by 1 turn.
 
For each enemy within Vision receive 1 stack of the effect (up to 5 stacks). The amount of stacks is calculated dynamically based on the number of enemies within Vision.
 

Can't have more than one Tactic activated at a time.
Treatise Tier: I

Type: No Target

Range: 1

Energy Cost: 15

Cooldown: 25

Passive bonus:
-5% Cooldowns Duration for this skill tree

Defensive Tactic

Active
Defensive Tactic Icon.png
Activates the following effect which persists as long as there are enemies within Vision:

+4% Dodge Chance or Block Chance (the priority is given to the highest of the two)
+5% Fortitude
-3.5% Damage Taken
+5% Bleed Resistance
+5% Stun Resistance
+5% Knockback Resistance
Blocking and dodging replenishes 4% Max Energy.
 
For each enemy within Vision receive 1 stack of the effect (up to 5 stacks). The amount of stacks is calculated dynamically based on the number of enemies within Vision.
 

Can't have more than one Tactic activated at a time.
Treatise Tier: I

Type: No Target

Range: 1

Energy Cost: 15

Cooldown: 25

Passive bonus:
-5% Cooldowns Duration for this skill tree

 

Passive Skills

Skill Description Additional Properties

Armor Crusher

Passive
Armor Crusher Icon.png
Attacks against targets with their armor durability over 50% receive +10% Armor Penetration and +40% Armor Damage.

When the target's Armor Durability reaches 0%, it's applied with +15% Damage Taken for 5 turns.

Treatise Tier: II
Passive bonus:
+5% Armor Damage

Stance Training

Passive
If "Offensive Tactic" is activated, all stance-based skills have 6 stacks on activation. If "Defensive Tactic" stances lose 1 stack on triggering their effect instead of 2.
Treatise Tier: II
Passive bonus:
+2% Energy Restoration

Setup

Passive
Setup Icon.png
Skipping a turn grants +15% Accuracy and +10% Weapon Damage.
Treatise Tier: II
Passive bonus:
-3% Fumble Chance