Adrenaline Rush
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Adrenaline Rush
Maneuver
Modified by: Vitality, Willpower
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Maneuver
20
60 
Type
No Target
Modified by: Vitality, Willpower
Replenishes 10% Max Energy, grants -20% Pain, and activates "Adrenaline Rush" for 5 turns:
-5% Damage Taken
-10% Skills Energy Cost
+10% Energy Restoration
+5% Crit Chance
+10% Pain Resistance
III stacks: reduces all Cooldowns by 1 turn.
VI stacks: replenishes 4% Max Health if the current Health is below 40%
Grants and extra stack of the effect (up to VI) for each enemy within Vision upon activating it.
Adjacent enemies are counted twice.
The effect's duration and the amount of reduced Pain and replenished Energy increase with missing Health.
-5% Damage Taken
-10% Skills Energy Cost
+10% Energy Restoration
+5% Crit Chance
+10% Pain Resistance
III stacks: reduces all Cooldowns by 1 turn.
VI stacks: replenishes 4% Max Health if the current Health is below 40%
Grants and extra stack of the effect (up to VI) for each enemy within Vision upon activating it.
Adjacent enemies are counted twice.
The effect's duration and the amount of reduced Pain and replenished Energy increase with missing Health.
Replenishes (WIL)% Max Energy, grants (-2 * WIL)% Pain, and activates "Adrenaline Rush" for (0.5 * VIT) turns:
-5% Damage Taken
-10% Skills Energy Cost
+10% Energy Restoration
+5% Crit Chance
+10% Pain Resistance
III stacks: reduces all Cooldowns by 1 turn.
VI stacks: replenishes 4% Max Health if the current Health is below 40%
Grants and extra stack of the effect (up to VI) for each enemy within Vision upon activating it.
Adjacent enemies are counted twice.
The effect's duration and the amount of reduced Pain and replenished Energy increase with missing Health.
-5% Damage Taken
-10% Skills Energy Cost
+10% Energy Restoration
+5% Crit Chance
+10% Pain Resistance
III stacks: reduces all Cooldowns by 1 turn.
VI stacks: replenishes 4% Max Health if the current Health is below 40%
Grants and extra stack of the effect (up to VI) for each enemy within Vision upon activating it.
Adjacent enemies are counted twice.
The effect's duration and the amount of reduced Pain and replenished Energy increase with missing Health.
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Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13
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