Maces (skill tree)
This page shows all Maces skills
Active skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Onslaught | Delivers a strike, which burns /*Manaburn*/% of target's Energy and has /*Knockback_Chance*/% chance to inflict Knockback .
If the first strike successfully Knocks the enemy back, the attacker Advances and delivers an extra attack with /*Weapon_Damage*/% Damage and +/*Daze_Chance*/% Daze Chance. If you fail to inflict Knockback , the Cooldown is reduced by 80%. Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 10 Modified by: Strength, Agility - Requires a mace |
I |
Armor Break | Performs an attack with +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.
If the enemy is Dazed , grants +/*Daze_WD*/% Armor Damage for each remainining turn of the Daze. If the enemy is Stunned , grants +/*Stun_WD*/% Armor Damage for each remaining turn of the Stun. Applies the enemy with +10% Damage Taken for 3 and -30% Stun Resistance for 3 turns. Reduces Cooldowns Duration for this skill tree by 2 turns. Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Range: 1 Energy Cost: 12 Cooldown: 8 Modified by: Strength - Requires a mace |
I |
Hammer and Anvil | Activates the following effect for 6 turns:
-4% Fumble Chance +30% Armor Damage +7.5% Daze Chance +5% Accuracy Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks). Each successful Daze prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2. Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 16 - Requires a mace |
I |
Finish Off | Delivers a strike with +/*Weapon_Damage*/% Damage.
If the enemy is Dazed , adds +/*Daze_WD*/% Damage for each remaining turn of Daze and prolongs it by 4 turns. If the enemy is Stunned , adds +/*Stun_WD*/% Damage for each remaining turn of Stun and prolongs its by 1 turn. Puts all enemy Abilities on Cooldown. Passive ability: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 24 Cooldown: 16 Modified by: Strength - Requires a mace |
I |
Passive skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Dazing Strikes | Mace attacks have +5% Daze Chance.
Passive bonus: -5% Cooldowns Duration for this skill tree +3% Accuracy |
Skill Type: Passive
- Requires a mace |
I |
Moment of Weakness | Stunned enemies take 33% more Damage.
Passive bonus: -5% Cooldowns Duration for this skill tree +10% Armor Damage |
Skill Type: Passive
- Requires a mace |
I |
Respite | A successful Stun with a mace hit replenishes 20% of Max Energy.
Passive bonus: -5% Cooldowns Duration for this skill tree +3% Energy Restoration |
Skill Type: Passive
- Requires a mace |
I |
Concussion | Each mace strike applies -5% Stun Resistance for 4 turns.
This effect stacks. Passive bonus: -5% Cooldowns Duration for this skill tree +5% Weapon Damage |
Skill Type: Passive
- Requires a mace |
I |
|