User contributions for Albert
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- 16:46, 30 December 2022 diff hist −12 Template:Item navbox
- 16:42, 30 December 2022 diff hist +4,205 Template:Item navbox
- 16:00, 30 December 2022 diff hist +64 Template:Item navbox
- 14:32, 30 December 2022 diff hist −1 Homemade Sword/zh
- 14:32, 30 December 2022 diff hist +22 Homemade Sword/zh
- 07:15, 30 December 2022 diff hist +1,572 Template:ZH ConditionNames current
- 07:07, 30 December 2022 diff hist +6,123 N Enchantments/zh Created page with "魔法会以“附魔”的形式出现在物品上,改变物品的基础名称,赋予物品额外的属性。 __TOC__ == 附魔 == 所有'''{{c|普通}}'''物品都可以使用附魔卷轴附魔。行囊里的物品和已装备的物品都可以附魔。附魔通常会产生'''{{c|稀有}}'''物品,这类物品具备一条随机加成,各类加成的数值固定。如果物品本身已有附魔,对其使用附魔卷轴会令其附..." current
- 07:07, 30 December 2022 diff hist −729 Enchantments Undo revision 59609 by Albert (talk) Tag: Undo
- 07:06, 30 December 2022 diff hist +729 Enchantments
- 06:27, 30 December 2022 diff hist +15 Fatigue & Resting/zh
- 06:19, 30 December 2022 diff hist +4,816 N Quest Items/zh Created page with "'''任务物品'''是完成契据任务所需的特殊物品。有些任务物品可以使用,有些可以卖给NPC,不过这样会导致任务失败。这类物品多数归为贵重物品类别。 {| class="stoneshard sortable" style="margin: auto; text-align: center;" ! width="3%" | 物品 ! width="2%" | 物品类别 ! width="2%" | {{abbr|行囊空间|Width {{x}} Height}} ! width="2%" data-sort-type="number" | 价格Fi..." current
- 05:58, 30 December 2022 diff hist +1,266 N Loot/zh Created page with "不论是闪亮的宝石,还是城乡偷来的东西,都属于战利品,没有哪个冒险者不喜欢战利品。不论是什么物品,只要是玩家角色在游戏期间发现,而且不属于其他物品类别,那就是战利品。有些战利品是完成契据任务的重要条件,有些战利品可以卖个好价钱,能换到大量金币,还有些战利品可以制作别的东西(“制作”系统暂未实装),..." current
- 05:50, 30 December 2022 diff hist +989 N Faith System/zh Created page with "'''信仰系统'''是制作组计划添加的游戏机制,与选择和信仰宗教有关,目前几乎没有相关消息,而且列在游戏开发规划与回顾的“低优先级”部分,也曾在Steam社群的一篇[https://steamcommunity.com/app/625960/discussions/0/2244427453129419335/ 回复]中提及。 信仰系统当前的主要功能是供玩家在祭台前祈祷,从而获得短时存在的增益。 __TOC__ == 圣主 == 圣..." current
- 05:41, 30 December 2022 diff hist −1 Fatigue & Resting/zh
- 19:21, 29 December 2022 diff hist +7,337 N Fatigue & Resting/zh Created page with "一场危险的战斗或者一段漫长的行走之后,你的角色会感到疲惫,这时就要休息一下了。 __TOC__ == 存档系统 == Load Game screen|alt=Load Game screen|right|thumb 休息可以让你的角色恢复生命和精力,休息也是这款游戏存档系统的重要环节。 '''《紫色晶石》'''所用的存档系统比较特殊,每个流程会有一个存档栏位,这一点与许多其他类Rogue游戏..."
- 18:22, 29 December 2022 diff hist +25 Two-Handed Maces Treatise I/zh current
- 18:01, 29 December 2022 diff hist +92 Stoneshard Wiki/zh
- 17:54, 29 December 2022 diff hist +6 Template:ZH WikiNavigation
- 17:33, 29 December 2022 diff hist +1,338 N Maladies/zh Created page with "负面状态是疾病造成一类状态,游戏目前没有负面状态和疾病。 根据游戏开发规划与回顾,游戏未来将加入负面状态。 '''''以下信息来自游戏早期Kickstarter[https://www.kickstarter.com/projects/1926605606/stoneshard-open-world-roguelike-rpg-with-tactical/posts/2204031 关于负面状态和疾病的Kickstarter贴文]页面,可能会与游戏正式版的内容存在出入!''''' * 负面状态很..." current
- 17:19, 29 December 2022 diff hist +4,920 N Psyche/zh Created page with "'''精神系统'''表现玩家角色的精神状态,有的能够令角色获得强力加成,有的则会严重影响角色的行动。 每个角色的精神状态都有两个参数———'''神智'''和'''斗志''',两者初始数值均为100%。神智表示角色的心理健康,也反映角色能否妥善感知身边的世界。斗志则反映角色的精气神和干劲,体现角色面对困难和困境的心态。斗志和神智..." current
- 16:11, 29 December 2022 diff hist +2,843 N Hunger, Thirst & Intoxication/zh Created page with "__TOC__ == 饥饿 == {{stub}} <div style="max-width:500px; float: right;">{{:Hunger/Tooltip}}</div> '''饥饿'''是角色生命系统的一项属性,达到一定阈值之后,会产生下列负面效果: * 25%: 饥饿 * 50%: 非常饥饿 * 75%: 饥饿难耐 会随着时间推进逐渐增加,还会受到'''休息'''等活动的影响。 === 饥饿机制 === 非战状态..." current
- 14:09, 29 December 2022 diff hist +8,803 N Injuries & Pain/zh Created page with "疼痛与伤势是角色生命系统的重要组成部分。多数角色扮演游戏只要治疗角色,就能令其恢复生命,而《紫色晶石》与之不同。《紫色晶石》的角色受到伤害与接受治疗都会感觉到疼痛,角色如果遭受重击或者某些强力能力伤害,身体还会出现持久存在的伤情。伤情与疼痛这两种效果既会增加受击的隐患,也会影响角色的战斗能力。 __TOC__ ==疼痛== <div style=..." current
- 12:30, 29 December 2022 diff hist +2,192 N Traits/zh Created page with "“特点”是玩家角色独有的特殊机制。特点代表了角色专有的特性,例如战斗期间会狂暴、视力超群或者具备法术背景,从而令玩家的属性获得独一无二的加成或是享受某些有益效果。NPC没有“特点”这一机制。 每个玩家角色目前只有一项专有特点,目前不知道玩家角色未来是否能够选择获得更多特点。 根据游戏当前的开发规划,未来..." current
- 12:04, 29 December 2022 diff hist +9 Template:ZH ItemNames
- 12:04, 29 December 2022 diff hist +123 Rings/zh
- 12:03, 29 December 2022 diff hist +246 Template:ZH ItemNames
- 12:01, 29 December 2022 diff hist +242 Amulets/zh
- 12:01, 29 December 2022 diff hist −1 Jewelry/zh current
- 12:00, 29 December 2022 diff hist +873 N Jewelry/zh Created page with "{{Quote|我们想要,我们需要,宝贝必须拿到,我的宝贝!!!|咕噜|《霍比特人:去而复返》}} '''首饰'''(有时又称“配饰”)这类物品能够提供生命/精力自动恢复或不同抗性等属性的各种加成。你可以佩戴一块护符和两枚戒指。首饰体积小巧,护符占1{{x}}2格,戒指占1{{x}}1格,因此非常适合获取针对某些法术敌人的伤害抗性。《紫色晶石》与部分其他角色..."
- 19:26, 28 December 2022 diff hist +120 Cloaks/zh current
- 19:25, 28 December 2022 diff hist +29 Template:ZH ItemNames
- 19:24, 28 December 2022 diff hist +62 Template:ZH ItemNames
- 19:20, 28 December 2022 diff hist +339 Shields/zh
- 19:20, 28 December 2022 diff hist +75 Template:ZH ItemNames
- 19:19, 28 December 2022 diff hist +141 Template:ZH ItemNames
- 19:18, 28 December 2022 diff hist +194 Boots/zh
- 19:17, 28 December 2022 diff hist 0 Template:ZH ItemNames
- 19:15, 28 December 2022 diff hist +52 Belts/zh
- 19:14, 28 December 2022 diff hist 0 Template:ZH ItemNames
- 19:13, 28 December 2022 diff hist +112 Gloves/zh
- 19:11, 28 December 2022 diff hist +58 Template:ZH ItemNames
- 18:48, 28 December 2022 diff hist +12 Chestpieces/zh
- 18:46, 28 December 2022 diff hist +192 Template:ZH ItemNames
- 18:40, 28 December 2022 diff hist +203 Headgear/zh
- 18:38, 28 December 2022 diff hist −7 Staves/zh current
- 18:37, 28 December 2022 diff hist +34 Template:ZH ItemNames
- 18:36, 28 December 2022 diff hist +42 Spears/zh current
- 18:35, 28 December 2022 diff hist +3 Two-Handed Maces/zh current
- 18:34, 28 December 2022 diff hist +1 Two-Handed Axes/zh current
- 18:29, 28 December 2022 diff hist +1 Template:ZH ItemNames