Mighty Swing Maneuver
Type
No Target
Energy
6
Cooldown
1
- Requires a two-handed mace
Activates "Mighty Swing" for the next turn:
+50% Weapon Damage
+75% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
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