Two-Handed Swords (skill tree)
This article is about a skill tree. For the corresponding weapon class, see Two-Handed Swords. |
This page shows all Two-Handed Sword Skills
“ | Adapt to any combat situation, balancing between offense and defense. | „ |
Main focus:
High Damage, Area Damage, Mobility, Survivability
Crit Effect:
Cleave through 3 tiles
+75% Bleed Chance
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Hewing Strike | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 10 Modified by: Perception, Agility, Strength - Requires a two-handed sword | Delivers a strike to one of the target's hands with +50% Bleed Chance and +20% Bodypart Damage. If the strike does damage, applies the target with -20% Move Resistance and -20% Bleed Resistance for 3 turns. The skills' effects are doubled if the target is Staggered. Successful two-handed sword counters reduce the skill's cooldown by 1 turn. |
Recklessness | Passive - Requires a two-handed sword | Grants +5% Crit Chance, +5% Counter Chance, and -5% Damage Taken for each adjacent enemy if there's more than one. The effect stacks up to 3 times. |
Parry | Maneuver Type: No Target Energy: 12 Cooldown: 8 - Requires a two-handed sword | Activates "Parry" for 2 turns: +25% Block Chance +25% Max Block Power +50% Counter Chance Fully replenishes Block Power While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +5% Crit Chance for 5 turns. The effect stacks up to 3 times. |
Treatise II | ||
Revanche | Passive - Requires a two-handed sword | Two-handed sword counters replenish 5% Max Energy and grant -15% Skills Energy Cost for 2 turns. This effect stacks up to 2 times. |
Feast of Steel | Stance Type: No Target Energy: 10 Cooldown: 10 - Requires a two-handed sword | Activates "Feast of Steel" for 12 turns: +5% Counter Chance -5% Fumble Chance +5% Accuracy +3% Crit Chance Grants each third strike +100% Stagger Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed sword strikes prolong the duration of the effect by 1 turn (up to 15), but reduce its number of stacks. Only one Stance effect can be active at a time. |
Arc Cleave | Attack Type: Target Area Range: 1 Energy: 18 Cooldown: 14 Modified by: Strength, Agility, Perception, Willpower - Requires a two-handed sword | Delivers a strike to five adjacent tiles with +25% Weapon Damage, +70% Stagger Chance, and +50% Bleed Chance. Reduces the ability tree's cooldowns by 3 turns for each enemy within the skill's area of effect and replenishes 5% Max Energy for each enemy that is Staggered by the strike. |
Fight to the Death | Passive - Requires a two-handed sword | Consecutive two-handed sword strikes against the same target grant +10% Stagger Chance and +5% Counter Chance for 5 turns. Each received strike grants +5% Block Chance and +5% Block Power Recovery for 5 turns. Both effects stack up to 3 times. |
Treatise III | ||
Taste of Victory | Passive - Requires a two-handed sword | Two-handed sword strikes against Staggered targets grant +5% Weapon Damage and +10% Bleed Chance for 5 turns. This effect stacks up to 3 times. Killing enemies with two-handed swords prolongs the duration of "Feast of Steel" and "Parry" by 1 turn. |
Heroic Charge | Attack / Charge Type: Target Object Range: 3 Energy: 24 Cooldown: 16 Modified by: Strength, Agility, Perception - Requires a two-handed sword | Performs a charge towards the target and delivers a strike with +80% Stagger Chance. Each tile traveled with the charge grants the strike +10% Weapon Damage and +5% Crit Chance. |
Courage | Passive - Requires a two-handed sword | If the ability tree's skill kills its target, instantly refreshes its Cooldown. If the target survives, grants +10% Weapon Damage for 2 turns for each adjacent enemy. The effect stacks up to 3 times. |
Page last edited during patch: 0.8.0.27
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