Right on Target
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Right on Target
Passive
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Passive
Grants all Attack skills +3% Accuracy, -3% Fumble Chance, and +3% Crit Chance.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+2% Main Hand Efficiency
+5% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-10% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of Ability Points invested into Weaponry trees.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+2% Main Hand Efficiency
+5% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-10% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of Ability Points invested into Weaponry trees.
Grants all Attack skills +3% Accuracy, -3% Fumble Chance, and +3% Crit Chance.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+(2 + WPN_SKL)% Main Hand Efficiency
+(0.5 * AGL)% Weapon Damage
+(0.5 * STR)% Armor Penetration
-(0.5 * PRC)% Fumble Chance
-(0.5 * VIT)% Damage Taken
-(WIL)% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of Ability Points invested into Weaponry trees.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+(2 + WPN_SKL)% Main Hand Efficiency
+(0.5 * AGL)% Weapon Damage
+(0.5 * STR)% Armor Penetration
-(0.5 * PRC)% Fumble Chance
-(0.5 * VIT)% Damage Taken
-(WIL)% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of Ability Points invested into Weaponry trees.
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- The bonuses to Attack skills are always active. If equipped with a one-handed melee weapon while your second slot is empty condition only applies to the list of bonuses below it.
- Shield Bash, Breakthrough, Mighty Kick and Leg Sweep are currently unaffected, despite being Attack skills (Possibly a bug).
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.1.19
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