Rampage
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Rampage
Stance
- Requires a two-handed axe
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Stance
Type
No Target
Energy
11
Cooldown
10
- Requires a two-handed axe
Activates "Rampage" for 12 turns:
-10% Skills Energy Cost
+5% Crit Chance
+15% Bleed Chance
-5% Fumble Chance.
While the effect is active, each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25).
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 15 but reduce its number of stacks.
Only one Stance effect can be active at a time.
-10% Skills Energy Cost
+5% Crit Chance
+15% Bleed Chance
-5% Fumble Chance.
While the effect is active, each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25).
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 15 but reduce its number of stacks.
Only one Stance effect can be active at a time.
Activates "Rampage" for 12 turns:
-10% Skills Energy Cost
+5% Crit Chance
+15% Bleed Chance
-5% Fumble Chance.
While the effect is active, each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 20 + 0.5 * STR).
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.
Only one Stance effect can be active at a time.
-10% Skills Energy Cost
+5% Crit Chance
+15% Bleed Chance
-5% Fumble Chance.
While the effect is active, each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 20 + 0.5 * STR).
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.
Only one Stance effect can be active at a time.
Show formulasHide formulas
- Unlocked by reading Two-Handed Axes Treatise II or by spending 6 Attribute points into Strength or Agility.
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