Husk
Revision as of 16:12, 4 March 2025 by Psojed (talk | contribs) (Psojed moved page Armored Husk to Husk without leaving a redirect)
Husk
Tier 3 Undead

Health: 185
Energy: 100
Damage
30 Crushing
3 Unholy
Protection
Head 0
Body 30
Arms 16
Legs 16
Resistances
Physical 55%
Slashing 55%
Piercing 60%
Crushing 35%
Rending 55%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 60%
Arcane 10%
Sacred -40%
Psionic 10%
Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 0%
Bleed Res. 200%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude -33%
Control Res. 0%
Fortitude -33%
Dodge Chance -25%
Move Res. 35%
Crit Avoidance 0%
Move Res. 35%
Crit Avoidance 0%
Offensive stats
Crit Chance 20%
Counter Chance 0%
Stun Chance 40%
Knockb. Chance 40%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 40%
Knockb. Chance 40%
Life Leech 0%
Vision 0
Crit Efficiency ×1.66
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 70%
Fumble Chance 30%
Stagger Chance 40%
Magic Power 135%
Armor Pen. 0%
Bodypart Dmg 0%
Fumble Chance 30%
Stagger Chance 40%
Magic Power 135%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
STR: 33
AGL: 3
PRC: 3
VIT: 23
WIL: 3
Miscellaneous
Faction: Undead
Size: medium
XP: 240
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Through a special ritual, its soul was stripped of memories and self-awareness, imbuing the body with unnatural strength and durability upon its return.
Skills
Skill | Basic Stats | Description |
---|---|---|
Mighty Swing | Maneuver Type: No Target Energy: 4 Cooldown: 1 - Requires a two-handed mace | Activates "Mighty Swing" for 1 turn: +50% Weapon Damage +50% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
Brace for Impact! | Maneuver Type: No Target Energy: 12 Cooldown: 8 | Grants 15% Dodge chance and 15% Block chance for 2 turns. Activates "Brace for Impact!" until the next turn. While the effect is active, grant all received strikes: +25% Fumble Chance -10% Accuracy -50% Armor Penetration -100% Crit Chance If equipped with a light chestpiece, grants the skill -50% Energy Cost and -50% Cooldown Duration. If equipped with a heavy chestpiece, grants the skill +100% Cooldown Duration. |
Fall of Giants | Passive | When Health drops below 85%, 50%, 45%, 30%, and 15% for the first time, puts "Mighty Swing" on a 2 turns cooldown and causes Stagger. |
Unsteady Gait | Passive | Moving to other tile grants -5% Weapon Damage, +5% Fumble Chance, and -5% Accuracy for 5 turns. The effect stacks up to 5 times. |
Possible Loot
Jewelry
- (25%) Tier 2-3 Amulet
- (5%) Phylactery Talisman