Difference between revisions of "Athletics (skill tree)"

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<!--<imagemap>
File:Athletics_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions.
rect 384 144 557 317 [[Mighty Kick]]
rect 231 365 404 537 [[Elusiveness]]
rect 537 365 710 537 [[Sudden Lunge]]
rect 108 585 281 758 [[Dash]]
rect 384 585 557 758 [[No Time to Linger]]
rect 663 585 836 758 [[Leg Sweep]]
rect 108 805 281 978 [[Sprint Training]]
rect 384 805 557 978 [[Peak Performance]]
rect 663 805 836 978 [[Disengage]]
rect 384 1025 557 1198 [[Adrenaline Rush]]
rect 108 1245 281 1418 [[Never Again]]
rect 384 1245 557 1418 [[Push the Falling]]
rect 663 1245 836 1418 [[Inner Reserves]]
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{{ImageMap|338px|Athletics_skilltree.png|
{{TooltipImage|Disengage|24|85|62}}
{{TooltipImage|Leg Sweep|100|85|62}}
{{TooltipImage|Not This Time|176|85|62}}
{{TooltipImage|Mighty Kick|252|85|62}}
{{TooltipImage|Dash|24|197|62}}
{{TooltipImage|Inner Reserves|100|197|62}}
{{TooltipImage|Sudden Lunge|176|197|62}}
{{TooltipImage|Push the Falling|252|197|62}}
{{TooltipImage|Elusiveness|100|309|62}}
{{TooltipImage|No Time to Linger|176|309|62}}
{{TooltipImage|Sprint Training|62|421|62}}
{{TooltipImage|Adrenaline Rush|138|421|62}}
{{TooltipImage|Peak Performance|214|421|62}}
|thumb=right
|caption=Hover over the skill icons to view the detailed descriptions.
}}
This page shows all Athletics skills.
This page shows all Athletics skills.


[[Dirwin]] and [[Jonna]] both start with all Athletics skills that would normally require a Tier I Treatise already unlocked.
<b>Treaties I:</b><br>[[Mighty Kick]]<br>[[Elusiveness]]<br>[[Sudden Lunge]]<br>


<b>Treaties II:</b><br>[[Dash]]<br>[[Leg Sweep]]<br>[[No Time to Linger]]<br>
{{quote|Master your own body by learning a varied arsenal of mobility and hand-to-hand techniques}}


<b>Treaties III:</b><br>[[Sprint Training]]<br>[[Peak Performance]]<br>[[Disengage]]<br>
'''{{C|Orange|Main focus:}}'''<br>
Mobility, Support, Weakening Effects


<b>Treaties IV:</b><br>[[Adrenaline Rush]]<br>[[Never Again]]<br>[[Invigorating Violence]]<br>[[Inner Reserves]]<br>
==Skill List==
{{SkillTable/head}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/row|Disengage}}
{{SkillTable/row|Leg Sweep}}
{{SkillTable/row|Not This Time}}
{{SkillTable/row|Mighty Kick}}
{{SkillTable/subtitle|Treatise II}}
{{SkillTable/row|Dash}}
{{SkillTable/row|Inner Reserves}}
{{SkillTable/row|Sudden Lunge}}
{{SkillTable/row|Push the Falling}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/row|Elusiveness}}
{{SkillTable/row|No Time to Linger}}
{{SkillTable/subtitle|Treatise IV}}
{{SkillTable/row|Sprint Training}}
{{SkillTable/row|Adrenaline Rush}}
{{SkillTable/row|Peak Performance}}
{{SkillTable/end}}




{{Template:Skill_navbox}}
{{Navigation||plain}}
[[Category:Skills]]
[[Category:Skill trees]]

Latest revision as of 17:39, 12 June 2023

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Athletics skills.


Master your own body by learning a varied arsenal of mobility and hand-to-hand techniques

Main focus:
Mobility, Support, Weakening Effects

Skill List

SkillBasic StatsDescription
Treatise I
Disengage
Disengage
Passive
Reduces the chance of triggering attacks of opportunity (from 50% to 25%).

Applies all adjacent enemies with +5% Fumble Chance and -5% Accuracy.
Leg Sweep
Leg Sweep
Attack / Maneuver
Type:
Target Area
Range:
1
Energy:
12
Cooldown:
10
Modified by:
Strength, Agility
Deals 10 Crushing Damage to three adjacent tiles with 85% Immobilization Chance (the damage is affect by the equipped boots' Protection). Then allows to Reposition to an adjacent tile.

Applies all targets within the skills' area of effect with +10% Fumble Chance, -10% Crit Chance, and -10% Weapon Damage for 3 turns.

The effect stacks up to 2 times.

If the targets are adjacent after using the skill, with 125% chance applies them with Stagger.
Not This Time
Not This Time
Passive
Grants +20% Fortitude for 5 turns upon receiving a negative Mental or Physical effect.

Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them.
Mighty Kick
Mighty Kick
Attack
Type:
Target Object
Range:
1
Energy:
8
Cooldown:
5
Modified by:
Strength, Agility
Deals 11 Crushing Damage with +115% Stagger Chance and 60% Knockback Chance (the damage is affected by the equipped boots' protection).

Applies the target with -30% Max Block Power, -15% Control Resistance and -15% Move Resistance for the 3 turns.

The effect stacks up to 2 times.
Treatise II
Dash
Dash
Charge
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill +50% Energy Cost for each enemy adjacent.

If there are adjacent enemies after using the skill, grants +15% Counter Chance and +15% Dodge Chance for 2 turns.
Inner Reserves
Inner Reserves
Passive
Once per 30 turns replenishes 20% Max Energy when Energy drops below 15%.
Sudden Lunge
Sudden Lunge
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Modified by:
Agility, Perception
Delivers a strike with -50% Weapon Damage and 75% Stagger Chance.

Reduces all cooldowns by 2 turns.

If the strike does damage, puts the target's abilities on a 2 turn Cooldown.

If equipped with a spear, grants the skill +1 range.
Push the Falling
Push the Falling
Passive
Dazing, Stunning, Staggering, Confusing, Immobilizing, and causing Bleeding with melee strikes replenishes 4% Max Energy.

Using "Mighty Kick" against targets with these effects prolongs their duration by 1-2 turns, depending on each individual effect's duration cap.
Treatise III
Elusiveness
Elusiveness
Maneuver
Type:
No Target
Energy:
20
Cooldown:
20
Modified by:
Agility, Vitality, Perception, Max Energy
Activates 5 stacks of "Elusiveness" for 8 turns:

+5% Dodge Chance
-5% Damage Taken

Each dodge or received fumbled strike reduces the number of stacks.

Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V).

Applies all adjacent enemies with +5% Fumble Chance for 4 turns.
No Time to Linger
No Time to Linger
Passive
Grants melee strikes against Dazed, Stunned, Staggered, Confused, Immobilized, or Bleeding targets +10% Accuracy and +10% Crit Chance.

Using "Sudden Lunge" against targets affected with these effects grants the strike+25% Weapon Damage and doesn't take a turn.
Treatise IV
Sprint Training
Sprint Training
Passive
Grants +1 Range and -50% Energy Cost to all Charge skills.
Adrenaline Rush
Adrenaline Rush
Maneuver
Type:
No Target
Energy:
10
Cooldown:
60
Modified by:
Vitality
Replenishes 13% Max Energy, decreases Pain by -15%, and activates "Adrenaline Rush" for 3 turns(+2 turns for each enemy within 3 tiles):

-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all Cooldowns by 1 turn.

The effect's duration and the amount of reduced pain increase with missing Health.
Peak Performance
Peak Performance
Passive
Grants +15% Weapon Damage, +15% Dodge Chance and -15% Skills Cooldowns Duration when Energy is above 50%.


Page last edited during patch: 0.8.1.8