Push the Falling
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Passive
Dazing, Stunning, Staggering, Confusing, Immobilizing, and causing Bleeding with strikes and shots replenishes 4% Max Energy.
Using "Mighty Kick" against targets with these effects prolongs their duration by 1-2 turns, depending on each individual effect's duration cap.
Using "Mighty Kick" against targets with these effects prolongs their duration by 1-2 turns, depending on each individual effect's duration cap.
Dazing, Stunning, Staggering, Confusing, Immobilizing, and causing Bleeding with strikes and shots replenishes (-6 + WIL)% Max Energy.
Using "Mighty Kick" against targets with these effects prolongs their duration by 1-2 turns, depending on each individual effect's duration cap.
Using "Mighty Kick" against targets with these effects prolongs their duration by 1-2 turns, depending on each individual effect's duration cap.
To unlock this ability, read the corresponding Treatise, reach level 10 or put at least 8 points in the following attributes: AGL, PRC or WIL.
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- Unlocked by reading Athletics Treatise II
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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