Difference between revisions of "Attributes & Stats"

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(Fixed links to Hunger, Thirst and Intoxication.)
(→‎Secondary Attributes: Fix red links for Injuries, Pain and Fatigue)
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* [[Weapon Damage]] modifier.
* [[Weapon Damage]] modifier.
* All weapon stats modifiers: [[Main Hand Efficiency]] and [[Off-Hand Efficiency]].
* All weapon stats modifiers: [[Main Hand Efficiency]] and [[Off-Hand Efficiency]].
* [[Bodypart Damage]] which affects [[Injuries]].
* [[Bodypart Damage]] which affects [[Injuries & Pain#Injuries|Injuries]].
* [[Armor Damage]] which affects [[Durability]].
* [[Armor Damage]] which affects [[Durability]].
* Offense: [[Armor Penetration]], [[Accuracy]], [[Crit Chance]], [[Crit Efficiency]], [[Counter Chance]] and [[Fumble Chance]].
* Offense: [[Armor Penetration]], [[Accuracy]], [[Crit Chance]], [[Crit Efficiency]], [[Counter Chance]] and [[Fumble Chance]].
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These are:
These are:


* Health stats: [[Hunger, Thirst & Intoxication#Hunger|Hunger]], [[Hunger, Thirst & Intoxication#Thirst|Thirst]], [[Hunger, Thirst & Intoxication#Intoxication|Intoxication]], [[Pain]], [[Fatigue]], and [[Ímmunity]].
* Health stats: [[Hunger, Thirst & Intoxication#Hunger|Hunger]], [[Hunger, Thirst & Intoxication#Thirst|Thirst]], [[Hunger, Thirst & Intoxication#Intoxication|Intoxication]], [[Injuries & Pain#Pain|Pain]], [[Fatigue & Resting#Fatigue|Fatigue]], and [[Immunity]].
* [[Psyche]] stats: [[Morale]] and [[Sanity]].
* [[Psyche]] stats: [[Morale]] and [[Sanity]].
* Per-turn adjustments: [[Hunger Change]], [[Thirst Change]], [[Intoxication Change]], [[Pain Change]], [[Fatigue Change]], [[Morale Change]] and [[Sanity Change]].
* Per-turn adjustments: [[Hunger Change]], [[Thirst Change]], [[Intoxication Change]], [[Pain Change]], [[Fatigue Change]], [[Morale Change]] and [[Sanity Change]].

Revision as of 17:53, 24 October 2022

Attributes are the data that represents various statistics of player Characters, NPCs and certain objects like Containers. There are two distinctive groups of Attributes:



Primary Attributes

Primary Attributes represent the main features of the player character and are only visible for the player characters. Primary Attributes have two categories:


Stat Scores

Also called Stats, these are:


Character Statistics

These are:


Secondary Attributes

Secondary Attributes represent many different aspects of Stoneshard and are used both by player characters and by NPCs. Secondary Attributes are further split into five categories:


Combat

These are:


Survival

These are:


Damage Resistance

These are:

See Damage Types for more info about damage types.


Magic

These are:


Health System

These are:


Page last edited during patch: 0.8.0.17