Difference between revisions of "Fire Barrage"

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* Hit Chance for each Firebolt is calculated separately.
* Hit Chance for each Firebolt is calculated separately.
* Damage for each Firebolt is also calculated separately. If the first missile ignites the target, the following two missiles can deal extra damage.
* Damage for each Firebolt is also calculated separately. If the first missile ignites the target, the following two missiles can deal extra damage.
* Miracle cast increases the spell's damage.
* Miracle cast increases the spell's damage.<br><br>[[File:Fire Barrage.mp4|gif]]


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Revision as of 21:22, 13 February 2024


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Fire Barrage
Fire Barrage
Spell
Type
Target Tile
Range
5
Energy
8
Cooldown
3
Backfire Chance
10
Modified by: Magic Power, Pyromantic Power, Bonus Range
Launches a series of three firebolts at the target, each dealing 6 Fire Damage.

Firebolt deals +50% Damage to Burning targets.
Launches a series of three firebolts at the target, each dealing (((6 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage.

Firebolt deals +50% Damage to Burning targets.

Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools

Show formulasHide formulas
  • Fire Barrage is not affected by player's Accuracy whatsoever, therefore any changes to Accuracy from items, buffs or debuffs have no effect.
  • Fire Barrage's base chance to hit is 80 + (1.5 * PRC) and the final chance to hit is modified by distance penalty and obstacle checks (same as projectiles).
  • Hit Chance for each Firebolt is calculated separately.
  • Damage for each Firebolt is also calculated separately. If the first missile ignites the target, the following two missiles can deal extra damage.
  • Miracle cast increases the spell's damage.