Difference between revisions of "Hard Target"

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<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill|Hard Target}}}}</div>
<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill|Hard Target}}}}</div>
* The bonus to Dodge Chance and the penalty to enemy's Accuracy is only applied when being hit or missed by '''projectile attacks''', in other words, only bow and crossbow shots and skills.
* Due to a bug, player will also gain Dodge Chance from being missed (but NOT from being hit) by [[Fire Barrage]], [[Jolt]] and [[Darkbolt]] spells.
* The Armor Penetration penalty only applies to enemy's melee attacks and skills and bow & crossbow shots and skills. All spells are unaffected.





Latest revision as of 12:36, 1 July 2023


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Hard Target
Hard Target
Passive
Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -7.5% Accuracy for 4 turns.

Both effects stack up to 4 times and trigger twice if the shot hits its target.

Grants all received strikes and shots -10% Armor Penetration.

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  • The bonus to Dodge Chance and the penalty to enemy's Accuracy is only applied when being hit or missed by projectile attacks, in other words, only bow and crossbow shots and skills.
  • Due to a bug, player will also gain Dodge Chance from being missed (but NOT from being hit) by Fire Barrage, Jolt and Darkbolt spells.
  • The Armor Penetration penalty only applies to enemy's melee attacks and skills and bow & crossbow shots and skills. All spells are unaffected.