Difference between revisions of "Jolt"

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* Jolt is not affected by player's Accuracy whatsoever, therefore any changes to Accuracy from items, buffs or debuffs have no effect.
* Jolt's base chance to hit is <code>100 + (1.5 * PRC)</code> and the final chance to hit is modified by distance penalty and obstacle checks (same as projectiles).
* Miracle cast increases the spell's damage, {{C|Light Brown|{{#tip-text: Knockback Chance| {{:Knockback Chance}}}}}} and chance to apply [[Resonance]].


<noinclude>
{{Template:Skill navbox}}
{{Template:Skill navbox}}
[[Category:Skills]]
[[Category:Skills]]</noinclude>

Latest revision as of 19:47, 5 June 2023


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Jolt
Jolt
Spell
Type
Target Tile
Range
7
Energy
10
Cooldown
2
Backfire Chance
5
Modified by: Magic Power, Electromantic Power, Bonus Range
Deals 6 Shock Damage to the target with 35% chance to Knock it back and 70% chance to apply "Resonance" for 8 turns:

-20% Shock Resistance
-7.5% Move Resistance
-5% Control Resistance
+10% Cooldowns Duration
Deals ((6 * (1 + (Electromantic Power / 100)) * Magic Power) / 100) Shock Damage to the target with (35 * ((Magic Power + Electromantic Power) / 100))% chance to Knock it back and (70 * ((Magic Power + Electromantic Power) / 100))% chance to apply "Resonance" for 8 turns:

-20% Shock Resistance
-7.5% Move Resistance
-5% Control Resistance
+10% Cooldowns Duration

Passive bonus:
+2.5% Electromantic Power
-1% Power of other Magic Schools

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