Difference between revisions of "Medicine"

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{| class="sortable" border="1px solid" style="text-align: center;"
{{ConsumableTable/head}}
! width="5%" | Item
{{ConsumableTable/row|Antidote}}
! width="1%" | {{abbr|Inv. slots|Width {{x}} Height}}
{{ConsumableTable/row|Antitoxin}}
! width="1%" data-sort-type="number" | Price[[File:Gold.png|27x27px]]
{{ConsumableTable/row|Bandage}}
! width="1%" | Subcategory
{{ConsumableTable/row|Ether Inhaler}}
! width="10%" | Properties
{{ConsumableTable/row|Gwynnel's Elixir}}
! width="1%" data-sort-type="number" | Uses
{{ConsumableTable/row|Healing Salve}}
! width="10%" | Description
{{ConsumableTable/row|Herbal Extract}}
! width="10%" | Additional notes
{{ConsumableTable/row|Leeches}}
|-
{{ConsumableTable/row|Soporific Sponge}}
 
{{ConsumableTable/row|Splint}}
|'''[[Bandage]]'''[[File:Bandage.png|alt=|center]]
{{ConsumableTable/row|Surgeon's Toolkit}}
| {{slots|1|1}}
{{ConsumableTable/row|Vivifying Essence}}
|5
|}
|
|Stops the selected body part from [[bleeding]].
|2
|Helps you not to bleed out.
|
|-
 
|'''[[Antidote]]'''[[File:Antidote.png|alt=|center]]
| {{slots|1|1}}
| 80
|
|
[[Intoxication]]: {{Positive|-75%}}<br>
Health Replenishment: {{Negative|-5%}}<br>
[[Poisoning|Poison Resistance]]: {{Positive|+75%}} (30 t)
 
Causes [[confusion]].
 
Removes [[poisoning]]
|1
|This ingenious contraption performed a breakthrough in treatment of poisons.
Recurring headaches are not too big of a price for saving lives.
|
|-
 
|'''[[Antitoxin]]'''[[File:Antitoxin.png|alt=|center]]
| {{slots|1|1}}
|30
|
|
[[Hunger]]: {{Negative|+20%}}<br>
[[Thirst]]: {{Negative|+20%}}<br>
[[Intoxication]]: {{Positive|-20%}}<br>
[[Intoxication|Intoxication Change]]: {{Positive|-1%}} (25 t)
|1
|An effective remedy for consequences of bad habits.
|
|-
 
|'''[[Leeches]]'''[[File:Leeches.png|alt=|center]]
| {{slots|1|1}}
| 15
|
|
[[Morale]]: {{Negative|-5%}}


Is used on a selected body part.<br>
== See Also ==
Each turn for 30 turns:
* [[Consumables]]
 
* [[Drugs]]
Body Part Condition: {{Positive|+1%}}<br>
[[Healing Efficiency]]: {{Positive|+25%}}<br>
[[Intoxication]]: {{Positive|-0.5%}}<br>
[[Pain]]: {{Negative|+0.2%}}
|1
|These heinous creatures can be of use if you know how to apply them.
|
|-
 
|'''[[Ether Inhaler]]'''[[File:Ether Flask.png|alt=|center]]
| {{slots|1|2}}
| 120
|
|
[[Intoxication]]: {{Negative|+40%}}<br>
[[Pain]]: {{Positive|-75%}}<br>
[[Pain|Pain Resistance]]: {{Positive|+100%}} (30 t)<br>
[[Sanity]]: {{Positive|+5%}}
|2
|This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.
|
|-
 
|'''[[Paregoric]]'''[[File:Paregoric.png|alt=|center]]
| {{slots|1|2}}
| 160
| Drug
|
[[Intoxication]]: {{Negative|+12%}}<br>
 
Grants the following effect for {{c|orange|120}} turns:<br>
<br>
{{Positive|-0.5%}} [[Pain|Pain Change]]<br>
{{Positive|-25}} [[Pain|Pain Limit]]<br>
{{Positive|+50%}} [[Pain|Pain Resistance]]<br>
{{Positive|+25%}} [[Healing Efficiency]]<br>
{{Positive|+0.25%}} [[Morale|Morale Change]]<br>
<br>
Consuming it leads to an unpleasant [[Paregoric Aftermath|Aftermath]].
|1
|This tincture made with spirit, poppy sap, and essential oils is popular among the nobility as a trusted cure for cough, anxiety, and pains. Many become so addicted to it that they often spend days on end in a drug-induced daydream.
|
|-
 
|'''[[Soporific Sponge]]'''[[File:Soporific Sponge.png|alt=|center]]
| {{slots|1|1}}
| 25
|
|
[[Intoxication|Intoxication Change]]: {{Negative|+1%}} (10 t)<br>
[[Pain|Pain Change]]: {{Positive|-5%}} (10 t)
 
Puts you to {{Negative|sleep}}.
|1
|Barbers in the capital often use these sponges before pulling out a bad tooth.
|
|-
 
<!-- NOT IN GAME
|'''[[Incense]]'''[[File:Incense.png|alt=|center]]
|
| 125
|
|
|1
|A fragrant blend of eastern herbs and exotic animal fats brought to Aldor by elven merchants. Inhaling its smoke puts you into a trance-like state and dulls the senses.
|
|-
-->
 
|'''[[Herbal Extract]]'''[[File:Herbal Extract.png|alt=|center]]
| {{slots|1|1}}
| 15
| Drug
|
[[Intoxication]]: {{Negative|+15%}}<br>
[[Intoxication|Intoxication Change]]: {{Negative|+1%}} (30 t)<br>
[[Pain|Pain Resistance]]: {{Positive|+25%}} (30 t)<br>
[[Pain|Pain Change]]: {{Positive|-1%}} (30 t)<br>
[[Healing Efficiency]]: {{Positive|+15%}} (30 t)
|1
|Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions.
|
|-
 
|'''[[Gwynnel's Elixir]]'''[[File:Gwynnel's Elixir.png|alt=|center]]
| {{slots|1|2}}
|1500
|
|
[[Hunger]]: {{Positive|-100%}}<br>
[[Thirst]]: {{Positive|-100%}}<br>
[[Intoxication]]: {{Positive|-100%}}<br>
[[Pain]]: {{Positive|-100%}}<br>
Health Replenishment: {{Positive|+100%}}
 
Removes all negative effects.
|1
|
|
|-
 
|'''[[Stardust]]'''[[File:Stardust.png|alt=|center]]
| {{slots|1|1}}
| 100
| Drug
|
[[Intoxication]]: {{Negative|+24%}}<br>
[[Pain]]: {{Positive|-60%}}<br>
[[Sanity]]: {{Negative|-5%}}<br>
[[Morale]]: {{Positive|+5%}}
 
Grants the following effect for {{c|orange|90-180}} turns:<br><br>{{c|+|+25%}} Magic Power<br>{{c|+|-25%}} Cooldowns Duration<br>{{c|+|+1}} Bonus Range<br>{{c|+|+15%}} Magic Resistance<br>{{c|-|-0.5%}} Sanity Change<br>{{c|-|-0.25%}} Morale Change<br><br>It's best to avoid abusing stardust when your Sanity is {{c|-|Low}}.
|1
|An exotic substance of mysterious origin. The effect is rather unpredictable: some complain about disturbing hallucinations, while other experience a glimpse of other dimensions... Which, In all fairness, doesn't sound all that different.
|
|-
 
|'''[[Healing Salve]]'''[[File:Healing Salve.png|alt=|center]]
| {{slots|1|1}}
| 35
|
|
Health Restoration: {{Positive|+2%}} (20 t)<br>
[[Injury]] Treatment: {{Positive|+15}}
 
If a selected body part is [[Injury|injured]], salve's healing efficiency is reduced by {{Negative|50%}}.
|3
|It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident.
|
|-
 
|'''[[Vivifying Essence]]'''[[File:Vivifying Essence.png|alt=|center]]
| {{slots|1|2}}
| 250
|
|
[[Sanity]]: {{Negative|-5%}}<br>
Energy Replenishment: {{Negative|-35%}}<br>
Health Replenishment: {{Positive|+35%}}
|2
|When asked about its recipe, alchemists prefer to brush the question off with a mysterious smile.
|
|-
 
<!-- NOT IN GAME
|'''[[Smoking Pipe]]'''[[File:Smoking Pipe.png|alt=|center]]
|
| 20
| Drug
|
|?
|
|
|-
-->
 
|'''[[Splint]]'''[[File:Splint.png|75x100px|alt=|center]]
| {{slots|2|1}}
| 10
|
|
[[Injury]] Treatment: {{Positive|+35}}
 
Stabilizes the injury of a selected body part.<br>
Can only be applied to injured body parts.
|1
|An indispensable item for sprains and fractures.
|
|-
 
|'''[[Surgeon's Kit]]'''[[File:Surgeon's Kit.png|alt=|center]]
| {{slots|2|2}}
| 150
|
|
[[Injury]] Treatment: {{Positive|+75}}
 
Greatly improves condition of a selected body part.
 
Pain suffered during the operation depends on the current condition of the body part.
| -
|The very case where expertise and courage are equally important.
| TODO: describe usage
|}




{{Template:Item navbox}}
{{Template:Navigation||plain}}
[[Category:Consumables]]
[[Category:Consumables]]
[[Category:Medicine|*]]
[[Category:Medicine|*]]

Latest revision as of 20:32, 28 October 2022

Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.


Item Inv. slots PriceGold.png Properties Uses Description
Antidote
Antidote
1×1 75
Intoxication: -75%
Intoxication Resistance: +25% (30 t)
Health Replenishment: -5%
Poison Resistance: +75% (30 t)
 
 
Causes Confusion.

Removes Poisoning
1 This ingenious contraption performed a breakthrough in treatment of poisonings. The ensuing headaches are not that much of a side effect when it comes to saving lives.
Antitoxin
Antitoxin
1×1 35
Thirst: +20%
Intoxication: -25%
Intoxication Change: -1% (25 t)
Fatigue Change: +0.10% (25 t)
 
Halves the duration of all possible Aftermaths.
1 An effective remedy for consequences of bad habits.
Bandage
Bandage
1×1 5
Stops a selected body part from bleeding.
2 It might help with not bleeding to death.
Ether Inhaler
Ether Inhaler
1×2 90
Intoxication: +40%
Pain: -75%
Pain Resistance: +100% (30 t)
Sanity: +5%
 
 
2 This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.
Gwynnel's Elixir
Gwynnel's Elixir
1×2 1000
Intoxication: -75%
Pain: -75%
Energy Replenishment: +75%
Health Replenishment: +75%
Healing Efficiency: +33% (360 t)
 
 
Removes all negative effects
1 The lifework of Gwynnel, a metropolitan alchemist. After his retirement, an already high price on his elixirs flew through the roof.
Healing Salve
Healing Salve
1×1 40
Health Restoration: +2% (20 t)
Injury Treatment: +15%
 
 
If a selected body part is injured, salve's healing efficiency is reduced by 50%.

3 It's said that this ointment was originally used to treat scabies. Its restorative properties were discovered purely by accident.
Herbal Extract
Herbal Extract
1×1 20
Intoxication: +5%
Intoxication Change: +0.50% (30 t)
Pain Resistance: +25% (30 t)
Pain Change: -1% (30 t)
Healing Efficiency: +15% (30 t)
 
 
 
1 Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions.
Leeches
Leeches
1×1 20
Morale: -5%

Can be applied to a selected body part.
Grants the following effect for 30 turns:

Body Part Condition: +0.5%
Healing Efficiency: +25%
Intoxication: -0.5%
Pain Change: +0.2%
 
 
1 These heinous creatures can be of use if you know how to apply them.
Soporific Sponge
Soporific Sponge
1×1 32
Intoxication Change: +1% (10 t)
Pain Change: -5% (10 t)
 
Puts you to sleep.
1 Barbers in the capital often use these sponges before pulling out a bad tooth.
Splint
Splint
2×1 15
Injury Treatment: +35%
 
Stabilizes the injury of a selected body part.
Can only be applied to injured body parts.
1 An indispensable item for sprains and fractures.
Surgeon's Toolkit
Surgeon's Toolkit
2×2 90
Injury Treatment: +75%
 
Greatly improves condition of a selected body part.

Pain suffered during the operation depends on the current condition of the body part.

Durability: 20/20
5 The very case when expertise and courage are equally important.
Vivifying Essence
Vivifying Essence
1×2 220
Sanity: -3%
Energy Replenishment: -35%
Health Replenishment: +35%
 
2 When asked about its recipe, alchemists prefer to maintain mysterious silence.

See Also


Page last edited during patch: 0.8.0.17