Difference between revisions of "Shields (skill tree)"

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This page shows all Shields skills.
{{About|a skill tree|the corresponding weapon class|Shields}}
=== Active skills ===


{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
<!--<imagemap>
|+
File:Shields_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions.
!Skill
rect 384 144 557 317 [[Raise Shield]]
!Description
rect 384 512 557 685 [[Shield Bash]]
!Properties
rect 660 512 833 685 [[Moment of Retribution]]
!Treaties
rect 108 699 281 872 [[Retaliation]]
|-
rect 384 880 557 1053 [[Hold the Line!]]
|'''[[Raise Shield]]'''[[File:Raise Shield.png|alt=|center]]
rect 660 880 833 1053 [[Breakthrough]]
|Activates the following effect for 2 turns:
rect 231 1245 404 1418 [[Embodiment of Resilience]]
rect 537 1245 710 1418 [[Last Bastion]]
</imagemap>-->
{{ImageMap|338px|Shields_skilltree.png|
{{TooltipImage|Raise Shield|24|85|62}}
{{TooltipImage|Embodiment of Resilience|100|85|62}}
{{TooltipImage|Breakthrough|176|85|62}}
{{TooltipImage|Moment of Retribution|252|85|62}}
{{TooltipImage|Last Bastion|62|231|62}}
{{TooltipImage|Shield Bash|176|231|62}}
{{TooltipImage|Hold the Line!|62|377|62}}
{{TooltipImage|Retaliation|176|377|62}}
|thumb=right
|caption=Hover over the skill icons to view the detailed descriptions.
}}


+/*Block_Chance*/% Block Chance
This page shows all Shield skills.


+/*Block_Power*/% Block Power
{{quote|Deflect even the most savage attacks, immediately striking back in return.}}


+20% Knockback Resistance
'''{{C|Orange|Main focus:}}'''<br>
Survivability, Crowd Control


-100% Dodge Chance


Passive bonus:


-5% Cooldowns Duration for this skill tree
{{SkillTable/head}}
|Skill Type: Active
{{SkillTable/subtitle|Treatise I}}
Target Type: No Target
{{SkillTable/row|Raise Shield}}
{{SkillTable/row|Breakthrough}}
{{SkillTable/row|Embodiment of Resilience}}
{{SkillTable/row|Moment of Retribution}}
{{SkillTable/subtitle|Treatise II}}
{{SkillTable/row|Shield Bash}}
{{SkillTable/row|Last Bastion}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/row|Hold the Line!}}
{{SkillTable/row|Retaliation}}
{{SkillTable/end}}


Range: 1


Energy Cost: 12


Cooldown: 8
{{Navigation|{{Skill_navbox}}}}
 
[[Category:Skill trees]]
Modified by: Strength, Vitality
 
- Requires a shield
| I
|-
|'''[[Shield Bash]]'''[[File:Shield Bash.png|alt=|center]]
|Performs a shield bash, dealing /*Blunt_Damage*/ Crushing Damage .
 
Has a /*Daze_Chance*/% chance to Daze for 3 turns.
 
If the bash doesn't Daze the target, reduces Shield Bash and Raise Shield cooldowns by 3 turns.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 24
 
Cooldown: 10
 
Modified by: Strength, Block Power
 
- Requires a shield
|I
|-
|'''[[Defensive Stance]]'''[[File:Defensive Stance.png|alt=|center]]
|Activates the following effect for 6 turns:
 
+15% Block Power
 
+7.5% Counter Chance
 
-5% Damage Taken
 
+10% Fortitude
 
Each received attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks).
 
Each successful Block prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: No Target
 
Range: 1
 
Energy Cost: 30
 
Cooldown: 16
 
- Requires a shield
|I
|-
|'''[[Breakthrough]]'''[[File:Breakthrough.png|alt=|center]]
|Shield bashes all enemies on three adjacent tiles dealing /*Blunt_Damage*/ Crushing Damage.
 
Has a /*Knockback_Chance*/% chance to inflict Knockback to all enemies hit.
 
Reduces Cooldowns Duration for this skill tree by 2 for each enemy you Knockbacked with this skill.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Area
 
Range: 1
 
Energy Cost: 30
 
Cooldown: 12
 
Modified by: Strength, Block Power
 
- Requires a shield
|I
|}
 
=== Passive skills ===
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
|+
!Skill
!Description
!Properties
!Treaties
|-
|'''[[Moment of Retribution]]'''[[File:Moment of Retribution.png|alt=|center]]
|Receiving unblocked attacks reduces Cooldowns Duration for this skill tree by 1 turn.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
 
+3% Block Chance
|Skill Type: Passive
 
- Requires a shield
| I
|-
|'''[[Retaliation]]'''[[File:Retaliation.png|alt=|center]]
|Performing a successful melee block has 20% chance to Shield Bash the attacker.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
 
+3% Counter Chance.
|Skill Type: Passive
 
- Requires a shield
|I
|-
|'''[[Embodiment of Resilience]]'''[[File:Embodiment of Resilience.png|alt=|center]]
|Each fully blocked attack replenishes 3% Max Energy.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
 
-5% Damage Taken
|Skill Type: Passive
 
- Requires a shield
|I
|-
|'''[[Last Bastion]]'''[[File:Last Bastion.png|alt=|center]]
|If your current Health is less than 35% , each attack you recieve has a chance to activate Raise shield.
Increases the chance by 3% for each missing percent of Max Health under 35%.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
 
+5% Fortitude
|Skill Type: Passive
 
- Requires a shield
|I
|}
 
 
{{Template:Skill_navbox}}
[[Category:Skills]]

Latest revision as of 20:39, 1 June 2023

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Shields.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Shield skills.

Deflect even the most savage attacks, immediately striking back in return.

Main focus:
Survivability, Crowd Control


SkillBasic StatsDescription
Treatise I
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
14
Cooldown:
11
Modified by:
Strength, Vitality, Agility
- Requires a shield
Activates "Raise Shield" for 3 turns:

+11% Block Chance
+15% Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Breakthrough
Breakthrough
Attack
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
11
Modified by:
Strength, Perception, Vitality, Block Chance, Block Power
- Requires a shield
Deals 4 Crushing Damage to three adjacent tiles with 100% Accuracy, 0% Crit Chance, and 85% Stagger Chance.

Applies all targets within the skill's area of effect with -15% Control Resistance and -25% Move Resistance for 5 turns.

Grants 5% Block Power Recovery for 3 turns and reduces the ability's tree cooldowns by 2 turns for each enemy within the skill's area of effect.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Embodiment of Resilience
Embodiment of Resilience
Passive
- Requires a shield
Fully blocked strikes replenish +5% Max Energy and reduce the ability's tree cooldowns by 1 turn.

Partially blocked strikes grant -5% Damage Taken for 5 turns.

The effect stacks up to 4 times.
Moment of Retribution
Moment of Retribution
Passive
- Requires a shield
Using the ability's tree skills grants +5% Weapon Damage and +5% Counter Chance for 5 turns. The effect stack up to 4 times.

Damaging counters replenish +5% Max Block Power.
Treatise II
Shield Bash
Shield Bash
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
7
Modified by:
Strength, Perception, Vitality, Block Chance, Block Power
- Requires a shield
Deals 6 Crushing Damage with 110% Accuracy, 10% Crit Chance, 50% Daze Chance, and 85% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill and +25% Cooldown Duration.
Last Bastion
Last Bastion
Passive
- Requires a shield
Grants 2.5% Block Power Recovery for 10 turns for each adjacent enemy.

the effect stacks up to 6 times. If equipped with a light shield, the effect triggers twice per turn.
Treatise III
Hold the Line!
Hold the Line!
Maneuver
Type:
No Target
Range:
1
Energy:
10
Cooldown:
9
- Requires a shield
Activates "Hold the Line!" for 12 turns:

-7.5% Damage Taken
+10% Block Power Recovery
+10% Counter Chance
+20% Move Resistance
+20% Control Resistance

Using this ability tree's skills grants 2 stacks of the effect (up to IV) but reduces its duration by 1 turn.

Each received strike prolongs the effect's duration by 1 turn (up to 15) but reduce its number of stacks.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Retaliation
Retaliation
Passive
- Requires a shield
Grants "Shield Bash" and "Breakthrough" +50% Damage and increases their Crit Chance by half.

Using these skills applies their target with -15% Accuracy, -15% Counter Chance, and -15% Weapon Damage for 2 turns.

The effect stacks up to 2 times.


Page last edited during patch: 0.8.1.8