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- #REDIRECT [[Medium Torso Injury]]33 bytes (4 words) - 04:10, 20 April 2023
- 736 bytes (87 words) - 21:53, 21 November 2021
- 162 bytes (20 words) - 12:41, 2 April 2023
- #REDIRECT [[Medium Head Injury]]32 bytes (4 words) - 04:00, 20 April 2023
- 50 bytes (5 words) - 12:41, 2 April 2023
- #REDIRECT [[Minor Head Injury]]31 bytes (4 words) - 04:05, 20 April 2023
- #REDIRECT [[Minor Torso Injury]]32 bytes (4 words) - 04:08, 20 April 2023
- #REDIRECT [[Medium Torso Injury/Tooltip]]41 bytes (5 words) - 04:10, 20 April 2023
- 773 bytes (91 words) - 13:06, 28 March 2024
- 783 bytes (92 words) - 13:11, 28 March 2024
- 108 bytes (10 words) - 11:40, 5 April 2023
- 782 bytes (92 words) - 13:16, 28 March 2024
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.754 bytes (94 words) - 22:02, 16 August 2022
- 841 bytes (102 words) - 13:58, 28 March 2024
- 802 bytes (96 words) - 13:59, 28 March 2024
- 108 bytes (10 words) - 11:58, 30 July 2022
- 792 bytes (95 words) - 13:58, 28 March 2024
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.747 bytes (94 words) - 21:53, 21 November 2021
- * Severe Head Injury has a chance to cause [[Coma]]. This chance starts at zero, but increases e1 KB (148 words) - 13:32, 28 March 2024
- {{Tooltip hover box |title = {{Condition|Medium Head Injury}}}}872 bytes (103 words) - 13:32, 28 March 2024
- {{Tooltip hover box|title={{Condition|Minor Head Injury}}}}860 bytes (102 words) - 13:32, 28 March 2024
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.714 bytes (89 words) - 21:53, 21 November 2021
- 880 bytes (108 words) - 13:50, 28 March 2024
- {{Tooltip hover box|title={{Condition|Medium Torso Injury}}}}782 bytes (93 words) - 13:50, 28 March 2024
- 108 bytes (10 words) - 04:10, 20 April 2023
- {{Tooltip hover box|title={{Condition|Minor Torso Injury}}}}772 bytes (92 words) - 13:50, 28 March 2024
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.736 bytes (90 words) - 21:53, 21 November 2021
- 671 bytes (79 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- 775 bytes (93 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.722 bytes (89 words) - 21:53, 21 November 2021
- #REDIRECT [[Medium Head Injury/Tooltip]]40 bytes (5 words) - 04:00, 20 April 2023
- #REDIRECT [[Minor Head Injury/Tooltip]]39 bytes (5 words) - 04:05, 20 April 2023
- #REDIRECT [[Minor Torso Injury/Tooltip]]40 bytes (5 words) - 04:08, 20 April 2023
- 108 bytes (10 words) - 11:39, 5 April 2023
- 108 bytes (10 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.670 bytes (84 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.735 bytes (92 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 11:49, 30 July 2022
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.808 bytes (102 words) - 12:11, 30 July 2022
- 108 bytes (10 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.693 bytes (87 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- 27 bytes (3 words) - 04:04, 20 April 2023
- 108 bytes (10 words) - 04:05, 20 April 2023
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.711 bytes (89 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.703 bytes (88 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 04:08, 20 April 2023
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.733 bytes (90 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.725 bytes (89 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.657 bytes (81 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.719 bytes (89 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
- 108 bytes (10 words) - 21:53, 21 November 2021
Page text matches
- [[File:Minor Leg Injury.png|link=Minor Leg Injury]] [[File:Medium Leg Injury.png|link=Medium Leg Injury]]9 KB (535 words) - 14:09, 29 December 2022
- #REDIRECT [[Minor Head Injury]]31 bytes (4 words) - 04:05, 20 April 2023
- #REDIRECT [[Minor Torso Injury]]32 bytes (4 words) - 04:08, 20 April 2023
- #REDIRECT [[Medium Torso Injury]]33 bytes (4 words) - 04:10, 20 April 2023
- #REDIRECT [[Medium Head Injury]]32 bytes (4 words) - 04:00, 20 April 2023
- #REDIRECT [[Minor Head Injury/Tooltip]]39 bytes (5 words) - 04:05, 20 April 2023
- #REDIRECT [[Minor Torso Injury/Tooltip]]40 bytes (5 words) - 04:08, 20 April 2023
- #REDIRECT [[Medium Torso Injury/Tooltip]]41 bytes (5 words) - 04:10, 20 April 2023
- #REDIRECT [[Medium Head Injury/Tooltip]]40 bytes (5 words) - 04:00, 20 April 2023
- ...hold for the amount of Health you can recover. It depends on the degree of injury of your body parts.}}219 bytes (32 words) - 12:41, 2 April 2023
- |Properties1 = Injury Treatment |PropertyText = Stabilizes the injury of a selected body part. <br> Can only be applied to injured body parts.1 KB (134 words) - 17:46, 26 March 2023
- ...g hatred for mages (and magic) and sorcerers (and sorcery). Because of his injury, he moved from active combat to training.309 bytes (46 words) - 20:45, 21 November 2021
- ===Injury=== .... If you reach 0% bodypart health or less, the Injury will become a Severe Injury with further increased negative effects and one special negative effect.14 KB (2,000 words) - 13:59, 28 March 2024
- |'''[[Injuries_%26_Pain#Injuries|Injury]]''' |[[File:Severe Leg Injury.png|alt=|center|54px]]8 KB (1,056 words) - 12:14, 7 February 2024
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.657 bytes (81 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.670 bytes (84 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.711 bytes (89 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.714 bytes (89 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.703 bytes (88 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.733 bytes (90 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.736 bytes (90 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.725 bytes (89 words) - 21:53, 21 November 2021
- ...that can help prevent or fix different [[Conditions]] like [[Bleeding]], [[Injury]], [[Toxicity]] or [[Maladies]].763 bytes (79 words) - 20:32, 28 October 2022
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.693 bytes (87 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.719 bytes (89 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.722 bytes (89 words) - 21:53, 21 November 2021
- {{Tooltip hover box|title={{Condition|Minor Torso Injury}}}}772 bytes (92 words) - 13:50, 28 March 2024
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.735 bytes (92 words) - 21:53, 21 November 2021
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.747 bytes (94 words) - 21:53, 21 November 2021
- {{Tooltip hover box|title={{Condition|Medium Torso Injury}}}}782 bytes (93 words) - 13:50, 28 March 2024
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.754 bytes (94 words) - 22:02, 16 August 2022
- ...and {{Pos|+40%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns. ...+ STR + AGL)%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns.5 KB (735 words) - 19:39, 14 December 2023
- {{Tooltip hover box |title = {{Condition|Medium Head Injury}}}}872 bytes (103 words) - 13:32, 28 March 2024
- {{Tooltip hover box|title={{Condition|Minor Head Injury}}}}860 bytes (102 words) - 13:32, 28 March 2024
- |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.808 bytes (102 words) - 12:11, 30 July 2022
- |Properties1 = Injury Treatment835 bytes (100 words) - 17:46, 26 March 2023
- ...ers the strike to one of its limbs. <br><br>If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|10%}} Max Health, and the aff ...arts with a minor or medium {{Neg|Injury}}. If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|(7.5 * (0.25 * STR))%}} Max H7 KB (1,103 words) - 13:30, 14 January 2024
- * Severe Head Injury has a chance to cause [[Coma]]. This chance starts at zero, but increases e1 KB (148 words) - 13:32, 28 March 2024
- ...when fighting several of these bandits at once, you may end up with a head injury.954 bytes (156 words) - 00:03, 22 March 2023
- |Properties3 = Injury Treatment1 KB (134 words) - 06:34, 3 March 2023
- |Properties2 = Injury Treatment1 KB (166 words) - 17:46, 26 March 2023
- ...when fighting several of these bandits at once, you may end up with a head injury.1,018 bytes (167 words) - 00:08, 22 March 2023
- |Properties6 = Injury Treatment1 KB (177 words) - 21:05, 21 February 2023
- ...ives an [[Injuries & Pain|Injury]] for the specific bodypart. Receiving an injury is visible in the Combat Log. Injuries do not deal direct damage to enemy H5 KB (680 words) - 16:56, 6 February 2024
- ...it| {{:Pain Limit}}}}}}, {{C|Light Brown|{{#tip-text: Injury Treatment| {{:Injury Treatment}}}}}} and {{C|Light Brown|{{#tip-text: Max Health Threshold| {{:M11 KB (1,062 words) - 22:03, 23 July 2023
- ...it| {{:Pain Limit}}}}}}, {{C|Light Brown|{{#tip-text: Injury Treatment| {{:Injury Treatment}}}}}} and {{C|Light Brown|{{#tip-text: Max Health Threshold| {{:M11 KB (1,422 words) - 05:13, 22 April 2024
- ...Damage to the attacker. <br><br> Each {{neg|Bleeding}} and {{neg|degree of injury}} increases {{C|Caustic|Caustic Damage}} by {{w|1}}. ...0%}} Bleed Chance, and {{pos|+25%}} Life Drain. If this attack inflicts an injury or worsens an already existing one, the Gulon replenishes {{pos|+25%}} Max12 KB (1,671 words) - 15:34, 27 September 2023
- ...|+5%}} Daze Chance and {{Pos|+5%}} Stagger Chance for each degree of {{Neg|Injury}} affecting the target.6 KB (872 words) - 19:47, 14 December 2023
- Increases torso injury by {{c|-|75%}}.6 KB (864 words) - 19:25, 30 October 2022
- ...each percent of Pain <br>{{Pos|+5%}} Dodge Chance for each degree of {{Neg|Injury}}<br>{{Pos|+1.5%}} Counter Chance for {{W|10}} turns for each received atta7 KB (1,056 words) - 15:52, 15 January 2024
- |Requirements=- Requires an Injury or damaged Health7 KB (928 words) - 22:30, 2 December 2023
- ...rns) and cast time: 1(turn). Description: Deals damage and inflicts severe injury on the target's legs(If applicable) (Damage: 57%).8 KB (1,082 words) - 21:00, 21 November 2021
- ...<br><br>Grants all shots {{Pos|+5%}} Crit Chance for each degree of {{Neg|Injury}} and each {{Neg|"Net"}}, {{Neg|"Web"}}, {{W|Stagger}}, and {{W|Immobilizat12 KB (1,691 words) - 15:34, 15 January 2024
- ...a pair of boots is a simple and reliable way of protecting your legs from injury.89 KB (9,749 words) - 13:15, 14 March 2024
- ...y themselves prefer pulling strings with a hooked thumb. In order to avoid injury to it, they use metal rings - it finally became clear to me why the warrior ...e full advantage of their knowledge.<br><br>Whenever he suffers a grievous injury, a Watchman doesn't succumb to despair - instead of giving up on survival,177 KB (30,790 words) - 16:00, 19 July 2023