Difference between revisions of "Swords (skill tree)"

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(Added a table instead of treatises list like in "Maces (skill tree)" page)
(Adjusted list to match order of tree, like other pages.)
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{{SkillTable/subtitle|Treatise I}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/row|Cleaving Strike}}
{{SkillTable/row|Cleaving Strike}}
{{SkillTable/row|Blade Maintenance}}
{{SkillTable/row|Keeping Distance}}
{{SkillTable/row|Keeping Distance}}
{{SkillTable/row|Blade Maintenance}}
{{SkillTable/subtitle|Treatise II}}
{{SkillTable/subtitle|Treatise II}}
{{SkillTable/row|Gloat}}
{{SkillTable/row|Fencer's Stance}}
{{SkillTable/row|Fencer's Stance}}
{{SkillTable/row|Endurance Training}}
{{SkillTable/row|Endurance Training}}
{{SkillTable/row|Gloat}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/row|Honed Edge}}
{{SkillTable/row|Onrush}}
{{SkillTable/row|Onrush}}
{{SkillTable/row|Honed Edge}}
{{SkillTable/end}}
{{SkillTable/end}}



Revision as of 13:48, 21 October 2022

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Swords.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Sword skills.

Dart through the battlefield, cleaving opponents with precise strikes.

Main focus:
Bleeding, Mobility

Crit Effect:
+50% Bleed Chance


Skill List

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area, 3 Tiles
Range:
1
Energy:
16
Cooldown:
8
Modified by:
Strength, Agility
- Requires one-handed sword
Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance.

Grants +10% Counter Chance for 4 turns for each enemy within the skill's area of effect.
Blade Maintenance
Blade Maintenance
Passive
- Requires one-handed sword
If the equipped sword's Durability is above 85%, grants sword strikes +5% Weapon Damage and +10% Crit Efficiency.
Keeping Distance
Keeping Distance
Maneuver
Type:
Target Tile
Range:
1
Energy:
14
Cooldown:
10
Modified by:
Strength, Agility, Perception
- Requires one-handed sword
Repositions to an adjacent tile.

If the next turn the emptied tile is occupied by an enemy, deliver a free strike to them with +50% Stagger Chance and +10% Crit Chance.
Treatise II
Gloat
Gloat
Passive
- Requires one-handed sword
Grants sword strikes +4% Crit Chance and +5% Weapon Damage for each Bleeding affecting the target.

Killing a Bleeding enemy reduces this ability tree's cooldowns by 2 turns.
Fencer's Stance
Fencer's Stance
Stance
Type:
No Target
Energy:
12
Cooldown:
10
- Requires one-handed sword
Activates "Fencer Stance" for 12 turns:

+5% Counter Chance
+7.5% Block Chance
+7.5% Dodge Chance
+5% Weapon Damage

Using this ability tree's skills grants an extra stack of the effect (up to IV stacks).

Basic sword strikes prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks.

Only one Stance effect can be active at a time.
Endurance Training
Endurance Training
Passive
- Requires one-handed sword
Using the ability tree's skills grants +20% Energy Restoration for 3 turns.

The effect stacks up to 3 times.
Treatise III
Honed Edge
Honed Edge
Passive
- Requires one-handed sword
Sword strikes grants +7.5% Bleed Chance and +2.5% Armor Penetration for 4 turns.
The effect stacks up to 4 times.
Onrush
Onrush
Attack / Charge
Type:
Target Object
Range:
4
Energy:
24
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires one-handed sword
Performs a Charge towards the target and delivers a strike with +20% Weapon Damage and +15% Armor Penetration.

If the strike does damage, applies the target with -15% Bleed Resistance and +10% Damage Taken for 4 turns.


Page last edited during patch: 0.8.0.17