Difference between revisions of "Traits"

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==Unique Traits==
==Unique Traits==


*[[Arna]] - ''[[Vow of the Feat]]'' - For each enemy within your [[Vision]], receive {{Positive|-5%}} [[Cooldowns Duration]], {{Positive|-5%}} [[Abilities Energy Cost]] and {{Positive|-3%}} [[Damage Taken]]. This effect stacks.
*[[Arna]] - ''[[Vow of the Feat]]'' - For each enemy within your {{C|Light Brown|{{#tip-text: Vision| {{:Vision}}}}}}, receive {{Positive|-5%}} [[Cooldowns Duration]], {{Positive|-5%}} [[Abilities Energy Cost]] and {{Positive|-3%}} [[Damage Taken]]. This effect stacks.


*[[Dirwin]] - ''[[Sharp Eye]]'' - The first attack that hits an enemy applies them with {{Negative|-10%}} [[Dodge Chance]] and {{Negative|+5%}} [[Damage Taken]] for 8 turns.
*[[Dirwin]] - ''[[Sharp Eye]]'' - The first attack that hits an enemy applies them with {{Negative|-10%}} [[Dodge Chance]] and {{Negative|+5%}} [[Damage Taken]] for 8 turns.

Revision as of 12:48, 4 July 2023

Traits are special mechanics given to player characters. Traits represent their owner's distinct features like going berserk in combat, exceptional sight or background in sorceries, and provide unique bonuses to player's Attributes & Stats or certain beneficial effects. NPCs do not have traits.

Each player character currently has one unique trait. It is currently unknown if there will be an option to learn more traits on one character.

One of the planned features is custom character creation (see the Roadmap), which suggests that players will be able to choose their starting trait.


Unique Traits