Weakening Jabs

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Weakening Jabs
Weakening Jabs
Passive
- Requires a dagger
Damaging dagger strikes apply their target with -5% Weapon Damage and +7.5% Cooldowns Duration for 5 turns.

The effect stacks up to 4 times.

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  • Unlocked by reading Dagger Treatise II or by spending 6 Attribute points into Agility or Perception.