Enough for Everyone

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Enough for Everyone
Enough for Everyone
Attack / Maneuver
16 6

Type
Target Object
Range
1

Modified by: Agility, Perception, Vitality

- Requires dual weapons
Applies the target with "Enough for Everyone" and delivers a dual strike.

If there's more than one adjacent enemy, each target with this effect grants:

+5% Hands Efficiency
+5% Counter Chance
+5% Dodge Chance
-5% Damage Taken

While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a dual strike to it as well.

The effect remains active until the target's death and while equipped with dual weapons.
Applies the target with "Enough for Everyone" and delivers a dual strike.

If there's more than one adjacent enemy, each target with this effect grants:

+5% Hands Efficiency
+(0.5 * AGL)% Counter Chance
+(0.5 * PRC)% Dodge Chance
(-0.5 * VIT)% Damage Taken

While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a dual strike to it as well.

The effect remains active until the target's death and while equipped with dual weapons.

To unlock this ability, read the corresponding Treatise, reach level 10 or put at least 8 points in the following attributes: STR, AGL or PRC.

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Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14