Residual Charge
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Passive
Using the ability tree's spells grants strikes and shots 2 Shock Damage for 4 turns.
The effect doesn't stack.
While this effect is active, strikes and shots apply their targets with -0.5% Shock Resistance for each learned Electromancy ability for 6 turns.
The effect stacks up to 5 times.
Lightning strikes within Vision grant +10% Electromantic Power for 1200 turns.
The effect doesn't stack.
The effect doesn't stack.
While this effect is active, strikes and shots apply their targets with -0.5% Shock Resistance for each learned Electromancy ability for 6 turns.
The effect stacks up to 5 times.
Lightning strikes within Vision grant +10% Electromantic Power for 1200 turns.
The effect doesn't stack.
Using the ability tree's spells grants strikes and shots (WIL * 0.2 * ((100 + Electromantic Power) / 100)) Shock Damage for 4 turns.
The effect doesn't stack.
While this effect is active, strikes and shots apply their targets with -0.5% Shock Resistance for each learned Electromancy ability for 6 turns.
The effect stacks up to 5 times.
Lightning strikes within Vision grant +10% Electromantic Power for 1200 turns.
The effect doesn't stack.
The effect doesn't stack.
While this effect is active, strikes and shots apply their targets with -0.5% Shock Resistance for each learned Electromancy ability for 6 turns.
The effect stacks up to 5 times.
Lightning strikes within Vision grant +10% Electromantic Power for 1200 turns.
The effect doesn't stack.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
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- Unlocked by reading Electromantic Treatise II or by spending 6 Attribute points into Agility or Willpower.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.3.9
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