Residual Charge
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Passive
Using the ability tree's spells grants strikes and shots 2 Shock Damage for 4 turns.
The effect doesn't stack.
While this effect is active, strikes and shots apply their targets with -0.5% Shock Resistance for each learned Electromancy ability for 6 turns.
The effect stacks up to 5 times.
Lightning strikes within Vision grant +10% Electromantic Power for 1200 turns.
The effect doesn't stack.
The effect doesn't stack.
While this effect is active, strikes and shots apply their targets with -0.5% Shock Resistance for each learned Electromancy ability for 6 turns.
The effect stacks up to 5 times.
Lightning strikes within Vision grant +10% Electromantic Power for 1200 turns.
The effect doesn't stack.
Using the ability tree's spells grants strikes and shots (WIL * 0.2 * ((100 + Electromantic Power) / 100)) Shock Damage for 4 turns.
The effect doesn't stack.
While this effect is active, strikes and shots apply their targets with -0.5% Shock Resistance for each learned Electromancy ability for 6 turns.
The effect stacks up to 5 times.
Lightning strikes within Vision grant +10% Electromantic Power for 1200 turns.
The effect doesn't stack.
The effect doesn't stack.
While this effect is active, strikes and shots apply their targets with -0.5% Shock Resistance for each learned Electromancy ability for 6 turns.
The effect stacks up to 5 times.
Lightning strikes within Vision grant +10% Electromantic Power for 1200 turns.
The effect doesn't stack.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
To unlock this ability, read the corresponding Treatise, reach level 10 or put at least 8 points in the following attributes: STR, AGL, PRC or WIL.
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- Unlocked by reading Electromancy Treatise II
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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