Electromantic Treatise II

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Electromantic Treatise II
Written by Veneman der Krat
"Compelling Arguments for the Undeniable Battlefield Superiority of Electromancy"

Allows you to learn the following Electromancy abilities:

Short Circuit
Static Field
Residual Charge
Potential Difference

Reading this book grants some Experience.
For a long time, the Circle of Pyromancy had been enjoying many privileges as the main supplier of battlemages for the Aldorian army. This changed with the emergence of electromancy - the rivalry between these two schools continues to this day.
Price300

Electromantic Treatise II

Description

For a long time, the Circle of Pyromancy had been enjoying many privileges as the main supplier of battlemages for the Aldorian army. This changed with the emergence of electromancy - the rivalry between these two schools continues to this day.

Effect

Teaches :

You will receive 150 XP after reading that treatise.

Acquired From

Book content

...It's hard to deny that a simple soldier is helpless in the face of ravenous, all-consuming flames. Pyromancers are also indispensable during sieges, especially if collateral damage isn't an issue or when rampant destruction is a goal in itself.

Nevertheless, any sufficiently experienced commander with at least a modicum of common sense will agree with me on this: when it comes to field battles, pyromancers pose as much danger to our troops as they do to the enemy, even more so when used in groups. Fire doesn't distinguish between friend or foe: a single poorly aimed spell can result in utterly unpredictable consequences...

( . . . )

Unlike the Circle of Pyromancy, its main competitor, Electromancy is a young magic school, which hasn't yet accumulated centuries of lore and tradition. At the same time, it's impossible to ignore its main advantage: electromancy offers much more precision while still being just as deadly.

Here are some observations that support my argument:

- Lightning spells are selective. A well-practiced mage can snipe out multiple key targets, such as commanding officers, with a single clean cast, sowing chaos among enemy ranks without endangering nearby allies.

- In my experience, magical electricity is remarkably effective against soldiers clad in metal armor, who are usually prevalent on the battlefield.

- Rains and thunderstorms, a frequent occurrence in our part of the world, make things twice as difficult for most troops: thick fog interferes with any attempts at assessing the situation, mud slows down the cavalry to a crawl, and the overall moisture ruins bowstrings, preventing archers from shooting as far or as precisely as they would in clear weather.

It's perfectly reasonable to maintain a small unit of electromancers for these situations alone: not only can they do the job of archers, but they actually benefit from lightning storms, since the presence of natural electricity makes their spells even more potent...


See also