Brigand Geomancer
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Brigand Geomancer
Tier 4 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Brigand Geomancer
Tier 4 Human

Health: 135
Energy: 150
Damage
23 Crushing
3 Arcane
Protection
Head 3
Body 5
Arms 4
Legs 4
Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%
Nature 30%
Fire 30%
Frost 30%
Shock 30%
Poison 30%
Caustic 30%
Magic 30%
Unholy 30%
Arcane 45%
Sacred 30%
Psionic 30%
Defensive stats
Block Chance 8%
Bleed Res. 10%
Pain Res. 10%
Bleed Res. 10%
Pain Res. 10%
Block Power 11
Control Res. 5%
Fortitude 0%
Control Res. 5%
Fortitude 0%
Dodge Chance 10%
Move Res. 5%
Crit Avoidance 20%
Move Res. 5%
Crit Avoidance 20%
Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 20%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 20%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 86%
Fumble Chance 10%
Stagger Chance 20%
Magic Power 135%
Armor Pen. 5%
Bodypart Dmg 5%
Fumble Chance 10%
Stagger Chance 20%
Magic Power 135%
Armor Pen. 5%
Bodypart Dmg 5%
Attributes
STR: 11
AGL: 11
PRC: 18
VIT: 14
WIL: 18
Miscellaneous
Faction: Brigand
Size: medium
XP: 80
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Not every sorcerer manages to find themselves a place at the Academy or a noble court, which often leads them down the path of crime.
“ | Some sorcerers fail to find their place at the noble court, ending up as criminals. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Runic Boulder | Spell Type: Target Tile Range: 5 Energy: 20 Cooldown: 2 | Raises a runic boulder in a targeted tile. Deals 4 Arcane Damage to all adjacent enemies with 70% chance to inflict Knockback. Each runic boulder within Vision grants the caster a stack of Runic Empowerment: +5% Magic Power +10% Geomantic Power -7.5% Abilities Energy Cost -7.5% Damage Taken 3 Energy per turn Boulders crumble when outside the caster's Vision or when the caster runs out of energy. The maximum number of summoned boulders: 3 |
Stone Armor | Spell Type: No Target Energy: 20 Cooldown: 20 | Activates the following effect for 4 turns: +15% Physical Resistance +25% Nature Resistance +10% Magic Resistance +20% Bleed Resistance +20% Move Resistance +20% Control Resistance At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies. Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns. Raising new boulders prolongs the duration of the effect by 2 turns. |
Stone Spikes | Spell Type: Target Object Range: 5 Energy: 32 Cooldown: 14 | Destroys a runic boulder, summoning stone spikes for 8 turns on every adjacent tile. Spikes deal 9 Piercing and 3 Crushing Damage with a 50% chance to inflict Knockback. Spikes' durability depends on the caster's Max Energy. |
Boulder Toss | Spell Type: Target Tile Range: 5 Energy: 42 Cooldown: 20 | Rips a boulder from the ground and tosses it towards a targeted tile. The toss deals 12 Crushing Damage and 3 Arcane Damage. Upon hitting its target, the boulder has 80% chance to inflict Knockback and 20% chance to apply Stun or Daze. Each traveled tile increases the Damage by 12% and also increases the duration of Stun or Daze. |
Step Aside! | Attack / Charge Type: Target Object Range: 3 Energy: 16 Cooldown: 12 | Performs a charge towards the target and delivers a strike to all adjacent tiles with +20% Weapon Damage and +60% Knockback Chance. Reduces the ability tree's cooldowns and cooldowns of all spells by 2 turns for each enemy knocked back by the strike. |
Rune of Binding | Passive | Raising a runic boulder grants -25% Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of Runic Boulder) by 2 turns. |
Battle Trance | Passive | If there are enemies within vision, using spells grants +8% Weapon Damage and +3% Crit Chance for 10 turns. Each recieved strike or shot (including misses) grants -3% Damage Taken and -3% Backfire Chance for 10 turns. Both effects stack up to 5 times. |
Now or Never | Passive | Full and partial dodges and blocks grant +10% Counter Chance and +10% Magic Power for 4 turns. Using spells grants +8% Dodge Chance and +8% Block Chance for 4 turns. Both effects stack up to 3 times. |
Possible Loot
Weapons
- (100%) Tier 3 Staves
Jewelry
Consumables
Books
- (10%) Geomantic Treatise II or Magic Mastery Treatise II
- (15%) Scroll
Bags
- (10%) Purse (15-45g)
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18
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