Brigand Geomancer

From Stoneshard wiki
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Brigand Geomancer
Level 16 Human
Brigand Geomancer
Health: 150
Energy: 200

Damage
24 Crushing
4 Arcane

Protection
Head 2
Body 8
Arms 4
Legs 6

Resistances
Physical 20%
Nature 20%
Magic 35%
Slashing 20%
Piercing 20%
Crushing 35%
Rending 20%
Fire 20%
Frost 20%
Shock 20%
Poison 20%
Caustic 20%
Unholy 35%
Arcane 55%
Sacred 35%
Psionic 35%

Defensive stats
Block Chance 15%
Bleed Res. 33%
Control Res. 20%
Block Power 20
Pain Res. 0%
Move Res. 20%
Dodge Chance 5%

Offensive stats
Crit Chance 0%
Accuracy 100%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 15%
Life Leech 0%
Vision 9
Magic Power 135%
Crit Efficiency ×1
Bleed Chance 0%
Fumble Chance 12%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 15%

Attributes
STR
AGL
PRC
VIT
WIL

8
8
14
10
22

Miscellaneous
Faction:
Brigand
Size:
medium
XP:
90

Show moreShow less
Some sorcerers fail to find their place at the noble court, ending up as criminals.
Some sorcerers fail to find their place at the noble court, ending up as criminals.

Skills

SkillBasic StatsDescription
Stone Armor
Stone Armor
Type:
No Target
Energy:
21
Cooldown:
21
Activates the following effect for 4 turns:

+25% Physical Resistance
+40% Nature Resistance
+15% Magic Resistance
+75% Bleed Resistance
+35% Move Resistance
+15% Control Resistance

At the end of its duration the stone armor explodes, dealing 1 Crushing Damage for each attack it absorbed with a 25% chance to inflict Knockback to all adjacent enemies.

Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.
Boulder Toss
Boulder Toss
Type:
Target Tile
Range:
6
Energy:
53
Cooldown:
21
Rips a boulder from the ground and tosses it towards a targeted tile.

The toss deals 14 Crushing Damage and 4 Arcane Damage.

Upon hitting its target, the boulder has 80% chance to inflict Knockback and 25% chance to apply Stun or Daze.

Each traveled tile increases the Damage by 12% and also increases the duration of Stun or Daze.
Stone Spikes
Stone Spikes
Type:
Target Object
Range:
10
Energy:
32
Cooldown:
15
Destroys a runic boulder, summoning stone spikes for 8 turns on every adjacent tile.

Spikes deal 9 Piercing and 3 Crushing Damage with a 50% chance to inflict Knockback.

Spikes' durability depends on the caster's Max Energy.
Runic Boulder
Runic Boulder
Type:
Target Tile
Range:
10
Energy:
16
Cooldown:
2
Raises a runic boulder in a targeted tile. Deals 4 Arcane Damage to all adjacent enemies with 70% chance to inflict Knockback.

Each runic boulder within Vision grants the caster a stack of Runic Empowerment:

+10% Magic Power
+15% Geomantic Power
-10% Abilities Energy Cost
-10% Damage Taken
2 Energy per turn

Boulders crumble when outside the caster's Vision or when the caster runs out of energy.

The maximum number of summoned boulders: 3

Possible Loot

Weapons

Books

Scrolls

Medicine

See also