Startling Volley
Jump to navigation
Jump to search

Attack
20
24 
Type
Target Tile
Modified by: Strength, Agility, Perception
- Requires a ranged weapon and ammunition
Marks a tile (2 different tiles or the same tile twice if equipped with a bow).
Then takes a shot at them with -30% Weapon Damage and +40% Daze Chance.
Applies damaged targets with -10% Block Chance and +10% Fumble Chance for 5 turns.
If the same target wasn't marked twice, doubles the applied penalties' duration.
If equipped with a crossbow, instantly reloads it and doubles the applied penalties.
Then takes a shot at them with -30% Weapon Damage and +40% Daze Chance.
Applies damaged targets with -10% Block Chance and +10% Fumble Chance for 5 turns.
If the same target wasn't marked twice, doubles the applied penalties' duration.
If equipped with a crossbow, instantly reloads it and doubles the applied penalties.
Marks a tile (2 different tiles or the same tile twice if equipped with a bow).
Then takes a shot at them with (-40 + AGL)% Weapon Damage and +(20 + STR + PRC)% Daze Chance.
Applies damaged targets with -(STR)% Block Chance and +((0.5 * AGL) + (0.5 * PRC))% Fumble Chance for 5 turns.
If the same target wasn't marked twice, doubles the applied penalties' duration.
If equipped with a crossbow, instantly reloads it and doubles the applied penalties.
Then takes a shot at them with (-40 + AGL)% Weapon Damage and +(20 + STR + PRC)% Daze Chance.
Applies damaged targets with -(STR)% Block Chance and +((0.5 * AGL) + (0.5 * PRC))% Fumble Chance for 5 turns.
If the same target wasn't marked twice, doubles the applied penalties' duration.
If equipped with a crossbow, instantly reloads it and doubles the applied penalties.
Show formulasHide formulas
- Unlocked by reading Ranged Weapons Treatise II or by spending 6 Attribute points into Strength, Agility or Perception.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.3.9
| |||||||||||||