Static Field
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Spell
18
12 
Type
No Target
Backfire Chance
30
Armor Penetration
50%
Modified by: Magic Power, Electromantic Power
Applies all Resonating targets within Vision with "Static Field" for 5 turns, creating a 3x3 tiles area around them.
Remaining in the spell's area of effect:
Deals 2 Shock Damage
applies with -4% Shock Resistance for 10 turns (This effect stacks up to 5 times).
Has 7% chance to cause Immobilization.
"Static Field" doesn't affect the caster and deals double damage to Immobilized targets.
Remaining in the spell's area of effect:
Deals 2 Shock Damage
applies with -4% Shock Resistance for 10 turns (This effect stacks up to 5 times).
Has 7% chance to cause Immobilization.
"Static Field" doesn't affect the caster and deals double damage to Immobilized targets.
Applies all Resonating targets within Vision with "Static Field" for 5 turns, creating a 3x3 tiles area around them.
Remaining in the spell's area of effect:
Deals (((2 * ((100 + Electromantic Power) / 100)) * Magic Power) / 100) Shock Damage
applies with -4% Shock Resistance for 10 turns (This effect stacks up to 5 times).
Has (7 * ((Magic Power + Electromantic Power) / 100))% chance to cause Immobilization.
"Static Field" doesn't affect the caster and deals double damage to Immobilized targets.
Remaining in the spell's area of effect:
Deals (((2 * ((100 + Electromantic Power) / 100)) * Magic Power) / 100) Shock Damage
applies with -4% Shock Resistance for 10 turns (This effect stacks up to 5 times).
Has (7 * ((Magic Power + Electromantic Power) / 100))% chance to cause Immobilization.
"Static Field" doesn't affect the caster and deals double damage to Immobilized targets.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
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- Unlocked by reading Electromantic Treatise II or by spending 6 Attribute points into Agility or Willpower.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.3.9
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