Geomancy (skill tree)

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Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This Page shows all the Geomancy Skills.

Manipulate the battlefield with runic boulders, setting up other spells and empowering yourself with magic auras.

Main focus:
Support, Positioning, Crowd Control, Survivability


Geomancy Spells deal Physical and Arcane types of damage. The type of damage determines the scaling of the Spell.

Magic Damage scales multiplicatively from Magic Power and Geomantic Power.

Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)

Physical Damage scales additively from Magic Power and Geomantic Power.

Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100

Skill List

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Runic Boulder
Runic Boulder
Spell
Type:
Target Tile
Range:
5
Energy:
6
Cooldown:
4
Modified by:
Magic Power, Geomantic Power, Bonus Range
Summons a runic boulder on the targeted tile, dealing 4 Arcane Damage to every enemy adjacent to it and with 75% chance knocking them back.

Each boulder grants the caster 1 stack of "Runic Empowerment":

+5% Magic Power
+10% Geomantic Power
-10% Abilities Energy Cost
-3 Energy Replenishment

Only 3 boulders can be summoned simultaneously, and their Durability depends on the caster's Max Energy.

Boulders falls apart when they leave the caster's Vision or if the caster runs out of Energy.

When a boulder is destroyed by enemies, Confuses the caster for 4-6 turns and deals 4 Arcane Damage to them.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Stone Armor
Stone Armor
Spell
Type:
No Target
Energy:
18
Cooldown:
16
Modified by:
Magic Power, Geomantic Power
Activates "Stone Armor" for 4 turns (+4 turns for each stack of "Runic Empowerment"):

+15% Physical Resistance
+20% Nature Resistance
+15% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance

When the effect expires or is activated again, the armor explodes, dealing 6 Arcane and 4 Crushing Damage to all adjacent targets, and with 50% chance Knocking them back.

The Crushing Damage increases by 100% for each strike or shot recieved over the course of the effect (but no more than 30).

Summoning runic boulders prolongs the effect's duration by 2 turns.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Treatise II
Rune of Fortifying
Rune of Fortifying
Passive
Grants -5% Damage Taken and -5% Backfire Damage Change for each adjacent runic boulder.

Grants boulders -25% Damage Taken.

Reduces the sustain cost of adjacent boulders to 1 Energy per turn.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Stone Spikes
Stone Spikes
Spell
Type:
Target Object
Range:
5
Energy:
24
Cooldown:
12
Modified by:
Magic Power, Geomantic Power, Bonus Range
Destroys the chosen runic boulder, dealing 12 Piercing and 3 Crushing Damage to all tiles adjacent to it, and with 40% chance knocks the affected targets back.

Then, if the adjacent tiles are empty, summons stone spikes on them, which persist for 8 turns.

The spikes' Durability depends on the caster's Max Energy.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Rune of Enfeeblement
Rune of Enfeeblement
Passive
Applies enemies with -5% Physical Resistance, -5% Move Resistance, and -5% Control Resistance for each runic boulder adjacent to them.Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Rune of Sustention
Rune of Sustention
Passive
While affected by "Stone Armor", remaining on the same tile grants -5% Cooldowns Duration, +8% Crit Avoidance, and +10% Energy Restoration for 5 turns.
This effect stacks.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Treatise III
Earthquake
Earthquake
Spell
Type:
Target Object
Range:
5
Energy:
26
Cooldown:
12
Modified by:
Magic Power, Geomantic Power, Bonus Range, Willpower
Destroys the chosen runic boulder, creating an earthquake in a 5x5 tile area, which persist for 8 turns.

Remaining in the earthquake:

Deals 3 Crushing Damage
Burns 3% Max Energy (but no more than 10)
Has 5% chance to cause Daze for 3 turns
Applies with -5% Control Resistance and -10% Move Resistance (the effect stacks and persists until the spell expires)
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Rune of Binding
Rune of Binding
Passive
Summoning a {{|runic boulder}} grants +7.5% Energy Restoration for 5 turns and reduces the ability tree's cooldowns for 1 turn for each stack of "Runic Empowerment".Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Rune of Unity
Rune of Unity
Passive
Allows the character to simultaneously summon 4 runic boulders.

If a boulder is within 2 tiles of character, its destruction by enemies no longer Confuses or deals Arcane Damage.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Petrification
Petrification
Spell
Type:
Target Object
Range:
5
Energy:
48
Cooldown:
32
Modified by:
Magic Power, Geomantic Power, Bonus Range
Destroys the chosen runic boulder and with 66% chance applies all targets adjacent to it with Petrification for 2 turns (+2 turns for each stack of "Runic Empowerment" over I).

When a Petrified target receives damage, additionally deals 6 Pure Damage to it and worsens the Condition of its body parts by 3% (no more than once per turn).

Each Petrified enemy within Vision grants +20% Geomantic Power.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Treatise IV
Rune of Cycle
Rune of Cycle
Passive
Destroying a runic boulder to use the ability tree's spells deals Arcane Damage to all targets adjacent it.
The damage dealt is equal to 3% of the current Energy, increasing by 100% for each stack of "Runic Empowerment" above I.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Runic Explosion
Runic Explosion
Spell
Type:
Target Object
Range:
5
Energy:
72
Cooldown:
32
Modified by:
Magic Power, Geomantic Power, Bonus Range
Destroys the chosen runic boulder, dealing 8 Arcane Damage and 8 Crushing Damage to all targets in a 5x5 tile area.

With 40% chance knocks the affected targets back and with 25% chance Stun them.

Replenishes 5% Max Energy for each enemy within the spell's area of effect.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Boulder Toss
Boulder Toss
Spell
Type:
Target Tile
Range:
5
Energy:
64
Cooldown:
28
Modified by:
Magic Power, Geomantic Power, Bonus Range
Throws the chosen runic boulder at a targeted tile, dealing 12 Crushing and 6 Arcane Damage.

Hitting the target with 70% chance knocks it back and with 15% chance Stun or Daze.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Rune of Absorption
Rune of Absorption
Passive
Each turn, runic boulders burn 2% Max Energy of all enemies adjacent to them for each stack of "Runic Empowerment", replenishing the same amount of Energy to the character, and prolong all their active cooldowns by 1 turn.

The effect doesn't stack.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells


Page last edited during patch: 0.9.3.9