Difference between revisions of "Shields (skill tree)"
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!Treaties | !Treaties | ||
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|'''[[Raise Shield]]'''[[File:Raise Shield.png|alt=|center]] | |'''[[Raise Shield]]'''[[File:Raise Shield.png|alt=|center|link=Raise Shield]] | ||
|Activates the following effect for 2 turns: | |Activates the following effect for 2 turns: | ||
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|'''[[Shield Bash]]'''[[File:Shield Bash.png|alt=|center]] | |'''[[Shield Bash]]'''[[File:Shield Bash.png|alt=|center|link=Shield Bash]] | ||
|Performs a shield bash, dealing /*Blunt_Damage*/ Crushing Damage . | |Performs a shield bash, dealing /*Blunt_Damage*/ Crushing Damage . | ||
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|'''[[Defensive Stance]]'''[[File:Defensive Stance.png|alt=|center]] | |'''[[Defensive Stance]]'''[[File:Defensive Stance.png|alt=|center|link=Defensive Stance]] | ||
|Activates the following effect for 6 turns: | |Activates the following effect for 6 turns: | ||
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|'''[[Breakthrough]]'''[[File:Breakthrough.png|alt=|center]] | |'''[[Breakthrough]]'''[[File:Breakthrough.png|alt=|center|link=Breakthrough]] | ||
|Shield bashes all enemies on three adjacent tiles dealing /*Blunt_Damage*/ Crushing Damage. | |Shield bashes all enemies on three adjacent tiles dealing /*Blunt_Damage*/ Crushing Damage. | ||
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|'''[[Moment of Retribution]]'''[[File:Moment of Retribution.png|alt=|center]] | |'''[[Moment of Retribution]]'''[[File:Moment of Retribution.png|alt=|center|link=Moment of Retribution]] | ||
|Receiving unblocked attacks reduces Cooldowns Duration for this skill tree by 1 turn. | |Receiving unblocked attacks reduces Cooldowns Duration for this skill tree by 1 turn. | ||
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|'''[[Retaliation]]'''[[File:Retaliation.png|alt=|center]] | |'''[[Retaliation]]'''[[File:Retaliation.png|alt=|center|link=Retaliation]] | ||
|Performing a successful melee block has 20% chance to Shield Bash the attacker. | |Performing a successful melee block has 20% chance to Shield Bash the attacker. | ||
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|'''[[Embodiment of Resilience]]'''[[File:Embodiment of Resilience.png|alt=|center]] | |'''[[Embodiment of Resilience]]'''[[File:Embodiment of Resilience.png|alt=|center|link=Embodiment of Resilience]] | ||
|Each fully blocked attack replenishes 3% Max Energy. | |Each fully blocked attack replenishes 3% Max Energy. | ||
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|'''[[Last Bastion]]'''[[File:Last Bastion.png|alt=|center]] | |'''[[Last Bastion]]'''[[File:Last Bastion.png|alt=|center|link=Last Bastion]] | ||
|If your current Health is less than 35% , each attack you recieve has a chance to activate Raise shield. | |If your current Health is less than 35% , each attack you recieve has a chance to activate Raise shield. | ||
Increases the chance by 3% for each missing percent of Max Health under 35%. | Increases the chance by 3% for each missing percent of Max Health under 35%. |
Revision as of 16:25, 16 May 2020
This article is about a skill tree. For the corresponding weapon class, see Shields. |
This page shows all Shields skills.
Active skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Raise Shield | Activates the following effect for 2 turns:
+/*Block_Chance*/% Block Chance +/*Block_Power*/% Block Power +20% Knockback Resistance -100% Dodge Chance Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Range: 1 Energy Cost: 12 Cooldown: 8 Modified by: Strength, Vitality - Requires a shield |
I |
Shield Bash | Performs a shield bash, dealing /*Blunt_Damage*/ Crushing Damage .
Has a /*Daze_Chance*/% chance to Daze for 3 turns. If the bash doesn't Daze the target, reduces Shield Bash and Raise Shield cooldowns by 3 turns. Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 24 Cooldown: 10 Modified by: Strength, Block Power - Requires a shield |
I |
Defensive Stance | Activates the following effect for 6 turns:
+15% Block Power +7.5% Counter Chance -5% Damage Taken +10% Fortitude Each received attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks). Each successful Block prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2. Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Range: 1 Energy Cost: 30 Cooldown: 16 - Requires a shield |
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Breakthrough | Shield bashes all enemies on three adjacent tiles dealing /*Blunt_Damage*/ Crushing Damage.
Has a /*Knockback_Chance*/% chance to inflict Knockback to all enemies hit. Reduces Cooldowns Duration for this skill tree by 2 for each enemy you Knockbacked with this skill. Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Area Range: 1 Energy Cost: 30 Cooldown: 12 Modified by: Strength, Block Power - Requires a shield |
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Passive skills
Skill | Description | Properties | Treaties |
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Moment of Retribution | Receiving unblocked attacks reduces Cooldowns Duration for this skill tree by 1 turn.
Passive bonus: -5% Cooldowns Duration for this skill tree +3% Block Chance |
Skill Type: Passive
- Requires a shield |
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Retaliation | Performing a successful melee block has 20% chance to Shield Bash the attacker.
Passive bonus: -5% Cooldowns Duration for this skill tree +3% Counter Chance. |
Skill Type: Passive
- Requires a shield |
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Embodiment of Resilience | Each fully blocked attack replenishes 3% Max Energy.
Passive bonus: -5% Cooldowns Duration for this skill tree -5% Damage Taken |
Skill Type: Passive
- Requires a shield |
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Last Bastion | If your current Health is less than 35% , each attack you recieve has a chance to activate Raise shield.
Increases the chance by 3% for each missing percent of Max Health under 35%. Passive bonus: -5% Cooldowns Duration for this skill tree +5% Fortitude |
Skill Type: Passive
- Requires a shield |
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